- Removed the ViewDlog target (since it's deprecated by the new dialog engine)
- Renamed some things for shorter filenames - Moved the license into the doc folder - Cleaned up the project internal hierarchy so that it knows of the external file hierarchy (This should reduce the steps needed to fix bad references when a name is changed.) git-svn-id: http://openexile.googlecode.com/svn/trunk@112 4ebdad44-0ea0-11de-aab3-ff745001d230
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63
Win32/Scenario Editor/GRAPHICS.H
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63
Win32/Scenario Editor/GRAPHICS.H
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RECT get_custom_rect (short which_rect);
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void Draw_Some_Item ( GWorldPtr src_gworld,RECT src_rect,GWorldPtr targ_gworld,location target,
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char masked,short main_win) ;
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void Set_up_win ();
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void run_startup_g();
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void load_main_screen();
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void draw_main_screen();
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void redraw_screen();
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void draw_lb();
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void draw_lb_slot (short which,short mode) ;
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void draw_rb();
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void draw_rb_slot (short which,short mode) ;
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void set_up_terrain_buttons();
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void draw_terrain();
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void draw_monsts(HDC hdc);
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RECT get_item_template_rect (short type_wanted);
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void draw_items(HDC hdc);
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void redraw_selected_ter();
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void draw_one_terrain_spot (short i,short j,unsigned char terrain_to_draw);
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void draw_one_tiny_terrain_spot (short i,short j,unsigned char terrain_to_draw,HDC hdc);
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RECT get_template_rect (unsigned char type_wanted);
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void draw_frames();
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void place_location();
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void place_just_location();
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void set_string(char *string,char *string2);
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void undo_clip();
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Boolean is_special(short i,short j);
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Boolean is_field_type(short i,short j,short field_type);
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void make_field_type(short i,short j,short field_type);
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void take_field_type(short i,short j,short field_type);
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Boolean is_web(short i,short j);
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void make_web(short i,short j);
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void take_web(short i,short j);
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Boolean is_crate(short i,short j);
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void make_crate(short i,short j);
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void take_crate(short i,short j);
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Boolean is_barrel(short i,short j);
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void make_barrel(short i,short j);
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void take_barrel(short i,short j);
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Boolean is_fire_barrier(short i,short j);
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void make_fire_barrier(short i,short j);
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void take_fire_barrier(short i,short j);
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Boolean is_force_barrier(short i,short j);
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void make_force_barrier(short i,short j);
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void take_force_barrier(short i,short j);
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Boolean is_sfx(short i,short j,short type);
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void make_sfx(short i,short j,short type);
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void take_sfx(short i,short j,short type);
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Boolean is_quickfire(short i,short j);
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void make_quickfire(short i,short j);
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void take_quickfire(short i,short j);
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Boolean container_there(location l);
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void char_win_draw_string(HDC dest_window,RECT dest_rect,char *str,short mode,short line_height);
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void win_draw_string(HDC dest_hdc,RECT dest_rect,char *str,short mode,short line_height);
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void get_str(char *str,short i, short j);
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void MeasureText(short str_len,char *str, short *len_array,HDC hdc);
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void GetIndString(char *str,short i, short j);
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void undo_clip(HDC hdc);
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void ClipRect(HDC hdc,RECT *rect);
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void FlushEvents(short mode);
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void discard_graphics();
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