Split up files so that the scenario editor will build
- cCreature split into seperate file-pair from cMonster/cTownperson - fileio.cpp split into general, party, and scenario sections - classes.h file deleted
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@@ -5,7 +5,8 @@
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#include <numeric>
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#include <boost/lexical_cast.hpp>
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#include "scen.global.h"
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#include "classes.h"
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#include "scenario.h"
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#include "regtown.h"
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#include "graphtool.hpp"
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#include "scen.graphics.h"
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#include "scen.core.h"
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