Split up files so that the scenario editor will build
- cCreature split into seperate file-pair from cMonster/cTownperson - fileio.cpp split into general, party, and scenario sections - classes.h file deleted
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@@ -3,7 +3,7 @@
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#include <cstdio>
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#include <cstring>
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#include "scen.global.h"
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#include "classes.h"
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#include "scenario.h"
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#include "graphtool.hpp"
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#include "scen.graphics.h"
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#include "scen.actions.h"
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@@ -3,7 +3,6 @@
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#include <cstdio>
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#include "scen.global.h"
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#include "classes.h"
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#include "graphtool.hpp"
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#include "scen.graphics.h"
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#include <cmath>
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@@ -5,7 +5,8 @@
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#include <numeric>
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#include <boost/lexical_cast.hpp>
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#include "scen.global.h"
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#include "classes.h"
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#include "scenario.h"
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#include "regtown.h"
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#include "graphtool.hpp"
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#include "scen.graphics.h"
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#include "scen.core.h"
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@@ -1,7 +1,7 @@
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#include <cstring>
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#include "scen.global.h"
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#include "classes.h"
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#include "scenario.h"
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#include <iostream>
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#include <fstream>
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#include <iomanip>
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@@ -3,7 +3,7 @@
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#include <sstream>
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#include <cstring>
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#include "scen.global.h"
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#include "classes.h"
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#include "scenario.h"
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#include "graphtool.hpp"
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#include "scen.graphics.h"
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#include <cmath>
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@@ -1,3 +1,6 @@
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#include "simpletypes.h"
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void Set_up_win ();
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void run_startup_g();
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void load_graphics();
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@@ -5,7 +5,7 @@
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#include <numeric>
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#include <boost/lexical_cast.hpp>
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#include "scen.global.h"
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#include "classes.h"
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#include "scenario.h"
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#include "graphtool.hpp"
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#include "scen.graphics.h"
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#include "scen.keydlgs.h"
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@@ -3,7 +3,7 @@
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#include <thread>
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#include "scen.global.h"
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#include "classes.h"
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#include "scenario.h"
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#include "graphtool.hpp"
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#include "scen.graphics.h"
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#include "scen.actions.h"
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@@ -4,7 +4,8 @@
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#include <stack>
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#include <boost/lexical_cast.hpp>
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#include "scen.global.h"
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#include "classes.h"
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#include "scenario.h"
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#include "regtown.h"
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#include "graphtool.hpp"
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#include "scen.graphics.h"
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#include "scen.townout.h"
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@@ -592,7 +593,6 @@ static void save_out_wand(cDialog& me, short which, cOutdoors::cWandering& wand,
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static bool edit_out_wand_event_filter(cDialog& me, std::string hit, short& which, cOutdoors::cWandering& wand, short mode) {
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if(!me.toast(true)) return true;
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save_out_wand(me, which, wand, mode);
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cCreature store_m;
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if(hit == "left") {
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me.untoast();
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which--;
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