Various damage-related changes
- Rename unblockable damage to "weird" and special damage to "unblockable" - Monsters now support immunity to any damage type - Fix using wrong damage type for bonus damage in PC-on-PC attacks - Forbid use of unblockable (formerly special) damage by the scenario designer, except in special nodes; if hacked in, it's replaced with weird (formerly unblockable) damage. - Fix damage amount text in animations (both single-frame booms and fully animated booms) Changed the following things from weird (formerly unblockable) damage to unblockable (formerly special) damage: - Starvation - Debug 'K' command - Damage from items forcibly ending flight - Damage from bashing doors
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@@ -34,7 +34,7 @@ bool edit_area_rect_str(short which_str,short mode);
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void make_cursor_sword() ;
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size_t num_strs(eStrMode str_mode);
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pic_num_t choose_damage_type(short cur, cDialog* parent);
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pic_num_t choose_damage_type(short cur, cDialog* parent, bool allow_spec);
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short choose_field_type(short cur, cDialog* parent, bool includeSpec);
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pic_num_t choose_status_effect(short cur, bool party, cDialog* parent);
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snd_num_t choose_sound(short cur, cDialog* parent, std::string title = "Which sound?");
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