const-correctness in scenario classes
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@@ -100,21 +100,21 @@ public:
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void import_legacy(legacy::scen_item_data_type& old);
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void writeTo(cTagFile& file) const;
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void readFrom(const cTagFile& file);
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std::string format_scen_version();
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std::string format_ed_version();
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std::string format_scen_version() const;
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std::string format_ed_version() const;
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ter_num_t get_ground_from_ter(ter_num_t ter);
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ter_num_t get_ter_from_ground(unsigned short ground);
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ter_num_t get_trim_terrain(unsigned short ground, unsigned short trim_g, eTrimType trim);
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ter_num_t get_ground_from_ter(ter_num_t ter) const;
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ter_num_t get_ter_from_ground(unsigned short ground) const;
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ter_num_t get_trim_terrain(unsigned short ground, unsigned short trim_g, eTrimType trim) const;
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cOutdoors& get_sector(int x, int y);
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bool is_town_entrance_valid(spec_loc_t loc) const;
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bool is_ter_used(ter_num_t ter);
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bool is_monst_used(mon_num_t monst);
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bool is_item_used(item_num_t item);
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cItem get_stored_item(int loot);
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cItem return_treasure(int loot, bool allow_junk_treasure = false);
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cItem pull_item_of_type(unsigned int loot_max,short min_val,short max_val,const std::vector<eItemType>& types,bool allow_junk_treasure=false);
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bool is_ter_used(ter_num_t ter) const;
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bool is_monst_used(mon_num_t monst) const;
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bool is_item_used(item_num_t item) const;
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cItem get_stored_item(int loot) const;
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cItem return_treasure(int loot, bool allow_junk_treasure = false) const;
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cItem pull_item_of_type(unsigned int loot_max,short min_val,short max_val,const std::vector<eItemType>& types,bool allow_junk_treasure=false) const;
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void reset_version();
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explicit cScenario();
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