annotate a fallthrough for Xcode
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@@ -766,6 +766,7 @@ void cDialog::handle_one_event(const sf::Event& currentEvent, cFramerateLimiter&
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sf::Event evt;
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sf::Event evt;
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while(pollEvent(win, evt));
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while(pollEvent(win, evt));
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}
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}
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BOOST_FALLTHROUGH;
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case sf::Event::MouseMoved:{
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case sf::Event::MouseMoved:{
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// Did the window move, potentially dirtying the canvas below it?
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// Did the window move, potentially dirtying the canvas below it?
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if(check_window_moved(win, winLastX, winLastY))
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if(check_window_moved(win, winLastX, winLastY))
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