Change logic of restart-game confirmation

This commit is contained in:
2025-03-22 09:23:09 -05:00
parent 967ef41ba1
commit 98debe66fe
2 changed files with 13 additions and 7 deletions

View File

@@ -3504,13 +3504,19 @@ void new_party() {
if(recording){
record_action("new_party", "");
}
if(overall_mode != MODE_STARTUP) {
std::string choice = cChoiceDlog("restart-game",{"okay","cancel"}).show();
if(party_in_memory) {
cChoiceDlog confirm("restart-game",{"okay","cancel"});
(confirm.operator->())->getControl("warning").replaceText("{{action}}", "Starting over");
std::string choice = confirm.show();
if(choice == "cancel")
return;
for(short i = 0; i < 6; i++)
univ.party[i].main_status = eMainStatus::ABSENT;
party_in_memory = false;
}
for(short i = 0; i < 6; i++)
univ.party[i].main_status = eMainStatus::ABSENT;
party_in_memory = false;
if(overall_mode != MODE_STARTUP){
reload_startup();
overall_mode = MODE_STARTUP;
draw_startup(0);