make booms run outdoors.

multiple places in the code called boom_space for outdoors, but boom_space
had early returns in outdoor modes.
This commit is contained in:
2025-05-08 17:30:44 -05:00
parent b230329908
commit 98a7109060
6 changed files with 32 additions and 22 deletions

View File

@@ -1485,8 +1485,6 @@ void boom_space(location where,short mode,short type,short damage,short sound) {
return;
if((boom_anim_active) && (type != 3))
return;
if(is_out())
return;
mainPtr().setView(mainPtr().getDefaultView());
put_background();
@@ -1496,7 +1494,7 @@ void boom_space(location where,short mode,short type,short damage,short sound) {
UI::toolbar.draw(mainPtr());
// Redraw terrain in proper position
if(((!point_onscreen(center,where) && is_combat()) || (overall_mode == MODE_OUTDOORS))
if(((!point_onscreen(center,where) && is_combat()))
) {
play_sound(sound_to_play);