Manual: Document the numeric response node
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@@ -1423,8 +1423,30 @@ as Wrack or Strengthen Target can also be tested for; just enter the same spell
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would enter for the item ability.</dd></dd>
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<dt>Type 157: If Numeric Response?</dt><dd>Result depends on a number entered by the player.
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<!-- TODO: Document this. -->
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</dd>
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<dl>
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<dt>Mess 1:<dt><dd>The number of a scenario string giving a prompt to the user.</dd>
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<dt>Mess 2, Mess 3:<dt><dd>Specifies the minimum and maximum value the game will accept.
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If the player tries to enter a value outside this range, the dialog will not close.
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The dialog will display the expect range clearly to the player.</dd>
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<dt>Pict:<dt><dd>Specifies the comparison mode for the tests. If 0, the test passes
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when the number is in the specified range. If 1, the test passes when the number is
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<i>not</i> in the specified range. If 2, the test passes if the number compares
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favourably to the expected number.</dd>
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<dt>Pic Type:<dt><dd>Specifies a special node to call if both tests pass.</dd>
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<dt>Extra 1a:<dt><dd>If Pict is set to 0 or 1, this specifies the lower bound of the
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range. Otherwise, it specifies the number to compare to.</dd>
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<dt>Extra 1b:<dt><dd>If Pict is set to 0 or 1, this specifies the upper bound of the
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range. Otherwise, it specifies the comparison operator to use. Click Choose to select
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one.</dd>
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<dt>Extra 1c:<dt><dd>This special node is called if this test fails but the
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other test passes.</dd>
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<dt>Extra 2a, Extra 2b, Extra 2c:<dt><dd>As extra 1a, 1b, and 1c, defining a second
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test.</dd>
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<dt>JumpTo:<dt><dd>This special node is called if neither of the tests pass.</dd>
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<dt>Note:</dt><dd>If Extra 1a is set to -1, the first test is ignored and the special
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nodes in Extra 1c and Pic Type are never called. Similarly, if Extra 2a is set to
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-1, the second test is ignored and the special nodes in Extra 2c and Pic Type are
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never called.</dd></dd>
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<dt>Type 158: In Boat?</dt><dd>Result depends whether the player is in a boat.
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<dl>
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