scenario[legacy]: do not nuke all monsters if particuliar type==0...
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@@ -358,6 +358,8 @@ void cSpecial::import_legacy(legacy::special_node_type& old){
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break;
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case 182: // Destroy all monsters of particular type
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type = eSpecType::TOWN_NUKE_MONSTS;
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if (ex1a>=-2 && ex1a<=0) // FIXME: if ex1a:type==0, we do not want to remove all monsters
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ex1a=-3;
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break;
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case 183: // Destroy all monsters, or all friendly / all hostile
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type = eSpecType::TOWN_NUKE_MONSTS;
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