add 2 more launch types
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@@ -74,14 +74,16 @@ void OpenBoESceneditMenu::add_persistent_menu_items(tgui::MenuBar::Ptr& menubar)
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// { { "Scenario", "Advanced", "Scenario Specials Dump" }, eMenu::NONE },
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// { { "Scenario", "Advanced", "Scenario Object Data Dump" }, eMenu::NONE },
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{ { "Scenario", "Launch Scenario Here" }, eMenu::LAUNCH },
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{ { "Scenario", "Create New Town" }, eMenu::TOWN_CREATE },
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{ { "Scenario", "Resize Outdoors" }, eMenu::OUT_RESIZE },
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{ { "Scenario", "Scenario Details" }, eMenu::SCEN_DETAILS },
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{ { "Scenario", "Scenario Intro Text" }, eMenu::SCEN_INTRO },
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{ { "Scenario", "Edit Custom Graphic Sheets" }, eMenu::SCEN_SHEETS },
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{ { "Scenario", "Classify Custom Graphics" }, eMenu::SCEN_PICS },
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{ { "Scenario", "Edit Custom Sounds" }, eMenu::SCEN_SNDS },
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{ { "Scenario", "Launch From Here" }, eMenu::LAUNCH_HERE },
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{ { "Scenario", "Launch From Start" }, eMenu::LAUNCH_START },
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{ { "Scenario", "Launch From Town Entrance" }, eMenu::LAUNCH_ENTRANCE },
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{ { "Scenario", "Create New Town" }, eMenu::TOWN_CREATE },
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{ { "Scenario", "Resize Outdoors" }, eMenu::OUT_RESIZE },
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{ { "Scenario", "Scenario Details" }, eMenu::SCEN_DETAILS },
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{ { "Scenario", "Scenario Intro Text" }, eMenu::SCEN_INTRO },
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{ { "Scenario", "Edit Custom Graphic Sheets" }, eMenu::SCEN_SHEETS },
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{ { "Scenario", "Classify Custom Graphics" }, eMenu::SCEN_PICS },
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{ { "Scenario", "Edit Custom Sounds" }, eMenu::SCEN_SNDS },
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{ { "Town", "Advanced", "Edit Special Nodes" }, eMenu::TOWN_SPECIALS },
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{ { "Town", "Advanced", "Edit Town Text" }, eMenu::TOWN_TEXT },
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