Add ability for an item to call a special node when dropped
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@@ -1679,7 +1679,7 @@ static void put_item_abils_in_dlog(cDialog& me, cItem& item, short which) {
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me["str1"].setTextToNum(item.abil_data[0]);
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me["str2"].setTextToNum(item.abil_data[1]);
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if(item.ability == eItemAbil::CALL_SPECIAL || item.ability == eItemAbil::WEAPON_CALL_SPECIAL || item.ability == eItemAbil::HIT_CALL_SPECIAL) {
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if(item.ability == eItemAbil::CALL_SPECIAL || item.ability == eItemAbil::WEAPON_CALL_SPECIAL || item.ability == eItemAbil::HIT_CALL_SPECIAL || item.ability == eItemAbil::DROP_CALL_SPECIAL) {
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me["str1-choose"].show();
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me["str1-title"].setText("Special to call");
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} else {
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