Add ability for an item to call a special node when dropped

This commit is contained in:
2015-02-07 13:09:20 -05:00
parent 00606d90b1
commit 965dcc1201
6 changed files with 16 additions and 4 deletions

View File

@@ -1679,7 +1679,7 @@ static void put_item_abils_in_dlog(cDialog& me, cItem& item, short which) {
me["str1"].setTextToNum(item.abil_data[0]);
me["str2"].setTextToNum(item.abil_data[1]);
if(item.ability == eItemAbil::CALL_SPECIAL || item.ability == eItemAbil::WEAPON_CALL_SPECIAL || item.ability == eItemAbil::HIT_CALL_SPECIAL) {
if(item.ability == eItemAbil::CALL_SPECIAL || item.ability == eItemAbil::WEAPON_CALL_SPECIAL || item.ability == eItemAbil::HIT_CALL_SPECIAL || item.ability == eItemAbil::DROP_CALL_SPECIAL) {
me["str1-choose"].show();
me["str1-title"].setText("Special to call");
} else {