Lot more tests!
- Tests for converting legacy terrain types - Tests for initialization to sane values Fixes: - cCreature no longer initializes spec1 and spec2 to 0. This probably didn't cause bugs, but who knows... - In fact, cCreature no longer explicitly initializes anything in its cTownperson superclass. That's what the superclass constructor is for after all. - Relatedly, cTownperson now defaults to a facial graphic of -1. Also a docile attitude. - iLiving defaults to ap 0, direction here. - Fix Change When Step terrains to properly support not having a sound while still allowing an arbitrary number of custom sounds. - Add support for a lack of sound to Change When Used terrains, including at conversion time (original game supported it but OBoE was forcing the sound to a door sound). - Fix conversion of crumbling terrain types (old conversion was allowing quickfire to destroy them) Other: - New addAttack method in cMonster. - Change snd_num_t to signed, because it's been getting annoying that I can't easily use -1 to mean "no sound".
This commit is contained in:
@@ -262,6 +262,8 @@
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91CC17491B422D5C003D9A69 /* scen_read.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 91CC173A1B421CA0003D9A69 /* scen_read.cpp */; };
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91D634560F8FD77800674AB3 /* BoE.icns in Resources */ = {isa = PBXBuildFile; fileRef = 2B8F435C0C0973680012E4A8 /* BoE.icns */; };
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91E128E41BC1624700C8BE1D /* ter_legacy.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 91E128E31BC1624700C8BE1D /* ter_legacy.cpp */; };
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91E128E61BC19DA400C8BE1D /* init.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 91E128E51BC19DA400C8BE1D /* init.cpp */; };
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91E381461B97673700F69B81 /* town_write.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 91E381451B97671E00F69B81 /* town_write.cpp */; };
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91E381481B97677900F69B81 /* talk_write.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 91E381471B97675900F69B81 /* talk_write.cpp */; };
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91E3814A1B97679800F69B81 /* out_write.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 91E381491B97678D00F69B81 /* out_write.cpp */; };
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@@ -750,6 +752,8 @@
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91D635AD0F90E7B500674AB3 /* valleydy.meg */ = {isa = PBXFileReference; lastKnownFileType = file; path = valleydy.meg; sourceTree = "<group>"; };
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91D635AE0F90E7B500674AB3 /* zakhazi.exs */ = {isa = PBXFileReference; lastKnownFileType = file; path = zakhazi.exs; sourceTree = "<group>"; };
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91D635AF0F90E7B500674AB3 /* zakhazi.meg */ = {isa = PBXFileReference; lastKnownFileType = file; path = zakhazi.meg; sourceTree = "<group>"; };
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91E128E31BC1624700C8BE1D /* ter_legacy.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = ter_legacy.cpp; sourceTree = "<group>"; };
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91E128E51BC19DA400C8BE1D /* init.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = init.cpp; sourceTree = "<group>"; };
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91E1862B1B2B2AC0006A99EA /* estreams.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = estreams.cpp; sourceTree = "<group>"; };
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@@ -1324,6 +1328,7 @@
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children = (
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91CC17391B421CA0003D9A69 /* catch.cpp */,
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91C763D81B4C4BB30086D879 /* enums.cpp */,
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91E128E51BC19DA400C8BE1D /* init.cpp */,
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919B13A31BBD8849009905A4 /* item_legacy.cpp */,
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91EF27761B693D5500666469 /* item_read.cpp */,
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91EF27781B693D5F00666469 /* item_write.cpp */,
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@@ -1339,6 +1344,7 @@
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919B13A51BBDE985009905A4 /* spec_legacy.cpp */,
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91C2A6EE1B8FAA8E00346948 /* talk_read.cpp */,
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91E381471B97675900F69B81 /* talk_write.cpp */,
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91E128E31BC1624700C8BE1D /* ter_legacy.cpp */,
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91EF27721B693D3800666469 /* ter_read.cpp */,
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91EF27741B693D4800666469 /* ter_write.cpp */,
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91C2A6EC1B8FA91400346948 /* town_read.cpp */,
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@@ -1868,6 +1874,8 @@
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919B13A21BBCDF14009905A4 /* monst_legacy.cpp in Sources */,
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919B13A41BBD8854009905A4 /* item_legacy.cpp in Sources */,
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919B13A61BBDE986009905A4 /* spec_legacy.cpp in Sources */,
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91E128E41BC1624700C8BE1D /* ter_legacy.cpp in Sources */,
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91E128E61BC19DA400C8BE1D /* init.cpp in Sources */,
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);
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runOnlyForDeploymentPostprocessing = 0;
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};
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@@ -293,7 +293,7 @@ bool check_special_terrain(location where_check,eSpecCtx mode,cPlayer& which_pc,
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break;
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case eTerSpec::CHANGE_WHEN_STEP_ON:
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alter_space(where_check.x,where_check.y,ter_flag1);
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if(ter_flag2 < 200) {
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if(ter_flag2 >= 0) {
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play_sound(-1 * ter_flag2);
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}
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give_help(47,65);
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@@ -1256,7 +1256,8 @@ bool use_space(location where) {
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}
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add_string_to_buf(" OK.");
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alter_space(where.x,where.y,univ.scenario.ter_types[ter].flag1);
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play_sound(univ.scenario.ter_types[ter].flag2);
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if(univ.scenario.ter_types[ter].flag2 >= 0)
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play_sound(univ.scenario.ter_types[ter].flag2);
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return true;
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} else if(univ.scenario.ter_types[ter].special == eTerSpec::CALL_SPECIAL_WHEN_USED) {
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short spec_type = 0;
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@@ -17,15 +17,11 @@
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const short cCreature::charm_odds[21] = {90,90,85,80,78, 75,73,60,40,30, 20,10,4,1,0, 0,0,0,0,0, 0};
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cCreature::cCreature(){
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number = active = 0;
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attitude = start_attitude = eAttitude::DOCILE;
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start_loc.x = start_loc.y = cur_loc.x = cur_loc.y = targ_loc.x = targ_loc.y = 80;
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mobility = 1;
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summon_time = 0;
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time_flag = eMonstTime::ALWAYS;
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spec1 = spec2 = spec_enc_code = time_code = monster_time = 0;
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personality = special_on_kill = facial_pic = -1;
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cCreature::cCreature() {
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active = 0;
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attitude = eAttitude::DOCILE;
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cur_loc.x = cur_loc.y = targ_loc.x = targ_loc.y = 80;
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summon_time = 0;
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target = 6;
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}
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@@ -19,8 +19,8 @@ class iLiving {
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public:
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// HACK: This is only really marked mutable so that I can use operator[] from const methods
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mutable std::map<eStatus,short> status;
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short ap;
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eDirection direction;
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short ap = 0;
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eDirection direction = DIR_HERE;
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short marked_damage = 0; // for use during animations
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virtual bool is_alive() const = 0;
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@@ -138,6 +138,17 @@ void cMonster::append(legacy::monster_record_type& old){
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see_spec = -1;
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}
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int cMonster::addAttack(unsigned short dice, unsigned short sides, eMonstMelee type) {
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int which = 0;
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while(which < 3 && a[which].dice > 0 && a[which].sides > 0)
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which++;
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if(which >= 3) return -1;
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a[which].dice = dice;
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a[which].sides = sides;
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a[which].type = type;
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return which;
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}
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std::map<eMonstAbil,uAbility>::iterator cMonster::addAbil(eMonstAbilTemplate what, int param) {
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switch(what) {
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// Missiles: {true, type, missile pic, dice, sides, skill, range, odds}
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@@ -415,6 +426,8 @@ cTownperson::cTownperson() {
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personality = -1;
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special_on_kill = -1;
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special_on_talk = -1;
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facial_pic = -1;
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start_attitude = eAttitude::DOCILE;
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}
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cTownperson::cTownperson(location loc, mon_num_t num, const cMonster& monst) : cTownperson() {
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@@ -120,6 +120,7 @@ public:
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spec_num_t see_spec;
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std::map<eMonstAbil,uAbility>::iterator addAbil(eMonstAbilTemplate what, int param = 0);
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int addAttack(unsigned short dice, unsigned short sides, eMonstMelee type = eMonstMelee::SWING);
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void append(legacy::monster_record_type& old);
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cMonster();
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@@ -162,6 +162,7 @@ void cTerrain::append(legacy::terrain_type_type& old){
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break;
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case 1:
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special = eTerSpec::CHANGE_WHEN_STEP_ON;
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if(flag2 == 200) flag2 = -1;
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flag3 = 0;
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break;
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case 2:
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@@ -186,7 +187,7 @@ void cTerrain::append(legacy::terrain_type_type& old){
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break;
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case 7:
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special = eTerSpec::CRUMBLING;
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flag2 = 1; // destroyed by Move Mountains but not by quickfire; 0 = both, 2 = quickfire only
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flag2 = 0; // destroyed by Move Mountains but not by quickfire; 1 = both, 2 = quickfire only
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break;
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case 8:
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special = eTerSpec::LOCKABLE;
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@@ -254,7 +255,6 @@ void cTerrain::append(legacy::terrain_type_type& old){
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break;
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case 22:
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special = eTerSpec::CHANGE_WHEN_USED;
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flag2 = 59;
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flag3 = 0;
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break;
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case 23:
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@@ -11,7 +11,7 @@
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#include <SFML/Audio.hpp>
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typedef unsigned short snd_num_t;
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typedef signed int snd_num_t;
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void init_snd_tool();
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bool sound_going(snd_num_t which_s);
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void play_sound(short which, short how_many_times = 1);
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