Nuke as many warnings as possible, and several globals as well
- Warnings completely suppressed for the included TinyXML and gzstream libraries - Parentheses warnings are now errors, since there were several that looked like bugs - Ditto for dangling else warnings Some of these warnings were actually bugs: - Town wandering monsters would have never spawned, because the code to do so was accidentally nested within a check for overall_mode == MODE_OUTDOORS ---> boe.monster.cpp, lines 105-137 - Monster's behaviour with respect to elemental fields did not correctly depend on their immunities (this is the same precedence issue Sylae messed up fixing in the Windows code) ---> boe.monsters.cpp, lines 345-359 - Display of damage blocked by armour appeared to be incorrect (needs verification) ---> boe.newgraph.cpp, line 1079 - Three-choice dialogs probably weren't dealing with unusual button types correctly, though that's a minor point since they aren't expected to use such buttons
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@@ -18,6 +18,7 @@ typedef NSAppleEventDescriptor AEDescr;
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-(void)handleQuit:(AEDescr*)theAppleEvent withReply: (AEDescr*)reply;
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@end
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void set_up_apple_events(); // Suppress "no prototype" warning
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void set_up_apple_events() {
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AppleEventHandler* aeHandler = [[AppleEventHandler alloc] init];
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NSAppleEventManager* AEmgr = [NSAppleEventManager sharedAppleEventManager];
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@@ -29,9 +30,13 @@ void set_up_apple_events() {
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@implementation AppleEventHandler
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-(void)handleOpenDoc:(AEDescr*)theAppleEvent withReply: (AEDescr*)reply {
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(void) theAppleEvent; // Suppress "unused parameter" warning
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(void) reply;
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// TODO: Handle this
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}
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-(void)handleQuit:(AEDescr*)theAppleEvent withReply: (AEDescr*)reply {
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(void) theAppleEvent; // Suppress "unused parameter" warning
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(void) reply;
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All_Done = verify_restore_quit(0);
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}
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@end
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