Nuke as many warnings as possible, and several globals as well
- Warnings completely suppressed for the included TinyXML and gzstream libraries - Parentheses warnings are now errors, since there were several that looked like bugs - Ditto for dangling else warnings Some of these warnings were actually bugs: - Town wandering monsters would have never spawned, because the code to do so was accidentally nested within a check for overall_mode == MODE_OUTDOORS ---> boe.monster.cpp, lines 105-137 - Monster's behaviour with respect to elemental fields did not correctly depend on their immunities (this is the same precedence issue Sylae messed up fixing in the Windows code) ---> boe.monsters.cpp, lines 345-359 - Display of damage blocked by armour appeared to be incorrect (needs verification) ---> boe.newgraph.cpp, line 1079 - Three-choice dialogs probably weren't dealing with unusual button types correctly, though that's a minor point since they aren't expected to use such buttons
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@@ -28,7 +28,7 @@ public:
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explicit cScrollbar(cDialog& parent);
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void attachClickHandler(click_callback_t f) throw(xHandlerNotSupported);
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void attachFocusHandler(focus_callback_t f) throw(xHandlerNotSupported);
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bool triggerClickHandler(cDialog& me, std::string id, eKeyMod mods, location where);
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bool triggerClickHandler(cDialog& me, std::string id, eKeyMod mods);
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bool handleClick(location where);
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void setFormat(eFormat prop, short val) throw(xUnsupportedProp);
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short getFormat(eFormat prop) throw(xUnsupportedProp);
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