when checking if outdoor enemies are alive, count types

This commit is contained in:
2025-01-19 19:30:10 -06:00
committed by Celtic Minstrel
parent 17a4c25d3c
commit 94b63dee49
2 changed files with 20 additions and 7 deletions

View File

@@ -2,6 +2,7 @@
#ifndef BOE_GAME_COMBAT_H
#define BOE_GAME_COMBAT_H
#include <map>
#include "location.hpp"
#include "scenario/monster.hpp"
#include "scenario/outdoors.hpp"
@@ -49,7 +50,7 @@ void do_poison();
void handle_disease();
void handle_acid();
bool hit_end_c_button();
bool out_monst_all_dead();
std::map<std::string,short> out_monst_alive();
void end_combat();
bool combat_cast_mage_spell();
bool combat_cast_priest_spell();