when checking if outdoor enemies are alive, count types
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@@ -2,6 +2,7 @@
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#ifndef BOE_GAME_COMBAT_H
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#define BOE_GAME_COMBAT_H
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#include <map>
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#include "location.hpp"
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#include "scenario/monster.hpp"
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#include "scenario/outdoors.hpp"
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@@ -49,7 +50,7 @@ void do_poison();
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void handle_disease();
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void handle_acid();
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bool hit_end_c_button();
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bool out_monst_all_dead();
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std::map<std::string,short> out_monst_alive();
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void end_combat();
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bool combat_cast_mage_spell();
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bool combat_cast_priest_spell();
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