Nuke redundant in_startup_mode variable
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@@ -36,7 +36,7 @@ extern eGameMode overall_mode;
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//extern current_town_type univ.town;
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//extern town_item_list univ.town.items;
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extern sf::RenderWindow mainPtr;
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extern bool in_startup_mode,boom_anim_active;
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extern bool boom_anim_active;
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extern RECT d_rects[80];
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extern short d_rect_index[80];
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//extern big_tr_type t_d;
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@@ -144,7 +144,7 @@ bool give_to_pc(short pc_num,cItemRec item,short print_result)
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if (stat_window == pc_num)
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put_item_screen(stat_window,0);
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}
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if (in_startup_mode == false) {
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if(overall_mode != MODE_STARTUP) {
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if (!item.ident)
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sprintf((char *) announce_string," %s gets %s.",univ.party[pc_num].name.c_str(),item.name.c_str());
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else sprintf((char *) announce_string," %s gets %s.",univ.party[pc_num].name.c_str(),item.full_name.c_str());
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@@ -1191,7 +1191,7 @@ short char_select_pc(short active_only,short free_inv_only,const char *title)
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selectPc.run();
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item_hit = selectPc.getResult<short>();
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if (in_startup_mode == false)
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if(overall_mode != MODE_STARTUP)
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//refresh_screen(0);
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redraw_screen();
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else draw_startup(0);
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