Nuke redundant in_startup_mode variable
This commit is contained in:
@@ -36,7 +36,7 @@
|
||||
//extern unsigned char out[96][96],out_e[96][96];
|
||||
extern short give_delays,stat_screen_mode;
|
||||
extern eGameMode overall_mode;
|
||||
extern bool in_startup_mode,play_sounds,sys_7_avail,save_maps,party_in_memory,in_scen_debug;
|
||||
extern bool play_sounds,sys_7_avail,save_maps,party_in_memory,in_scen_debug;
|
||||
//extern current_town_type c_town;
|
||||
//extern town_item_list t_i;
|
||||
extern location center;
|
||||
@@ -147,9 +147,9 @@ void finish_load_party(){
|
||||
|
||||
// now if not in scen, this is it.
|
||||
if (!in_scen) {
|
||||
if (!in_startup_mode) {
|
||||
if(overall_mode != MODE_STARTUP) {
|
||||
reload_startup();
|
||||
in_startup_mode = true;
|
||||
overall_mode = MODE_STARTUP;
|
||||
draw_startup(0);
|
||||
}
|
||||
return;
|
||||
@@ -234,7 +234,6 @@ void finish_load_party(){
|
||||
save_maps = true;
|
||||
else save_maps = false;
|
||||
|
||||
in_startup_mode = false;
|
||||
in_scen_debug = false;
|
||||
}
|
||||
|
||||
@@ -738,7 +737,8 @@ void build_outdoors()
|
||||
fix_boats();
|
||||
add_outdoor_maps();
|
||||
// make_out_trim();
|
||||
if (in_startup_mode == false)
|
||||
// TODO: This might be another relic of the "demo" mode
|
||||
if(overall_mode != MODE_STARTUP)
|
||||
erase_out_specials();
|
||||
|
||||
for (i = 0; i < 10; i++)
|
||||
|
Reference in New Issue
Block a user