graphics: finish to change code to store some images as Texture, ...
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@@ -1182,7 +1182,7 @@ void draw_one_tiny_terrain_spot (short i,short j,ter_num_t terrain_to_draw,short
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from_rect.bottom = from_rect.top + 12;
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picture_wanted /= 1000; picture_wanted--;
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from_rect.offset((picture_wanted / 3) * 12, (picture_wanted % 3) * 12);
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rect_draw_some_item(*from_gw, from_rect, mainPtr, dest_rect);
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rect_draw_some_item(from_gw, from_rect, mainPtr, dest_rect);
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} else {
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auto const & small_ter_gworld = *ResMgr::textures.get("termap");
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if(picture_wanted >= 960) {
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