Fill in a lot of missed cases (mostly just messages)

- Increase strength of slayer weapons that weren't in the original BoE by making sure that each race applies some multiplier to the ability strength
- Messages for every occasional status effect, both negative and positive. If charm/forcecage, ignore.
- Fix weapon poison not being applied
- Forcecage supported for damaging terrain (in town only, of course) and "affect status" items
- Weapon poison supported for "affect status" items; it differs from "poison weapon" items in that it honours the magic use type and doesn't risk messing up (like the Envenom spell)
- Show error messages when encountering an unimplemented spell or special node
- Fix missing handling of NPCs appearing after town dies when loading a saved town
This commit is contained in:
2015-01-27 23:52:47 -05:00
parent ea0fbcffc8
commit 92a20b1c67
18 changed files with 396 additions and 57 deletions

View File

@@ -164,6 +164,11 @@ static short get_small_icon(ter_num_t ter){
case eDamageType::DEMON:
icon = 19;
break;
case eDamageType::SPECIAL:
// TODO: Need icon for this and possibly new icons for undead/demon
break;
case eDamageType::MARKED: // Invalid
break;
}
break;
case eTerSpec::BRIDGE:
@@ -206,6 +211,8 @@ static short get_small_icon(ter_num_t ter){
case eStatus::ACID:
icon = 41;
break;
case eStatus::FORCECAGE:
// TODO: Need icon for this
case eStatus::MAIN: case eStatus::CHARM:
break; // Nothing to do here; these values are "magic" and should not be used
}