Fill in a lot of missed cases (mostly just messages)
- Increase strength of slayer weapons that weren't in the original BoE by making sure that each race applies some multiplier to the ability strength - Messages for every occasional status effect, both negative and positive. If charm/forcecage, ignore. - Fix weapon poison not being applied - Forcecage supported for damaging terrain (in town only, of course) and "affect status" items - Weapon poison supported for "affect status" items; it differs from "poison weapon" items in that it honours the magic use type and doesn't risk messing up (like the Envenom spell) - Show error messages when encountering an unimplemented spell or special node - Fix missing handling of NPCs appearing after town dies when loading a saved town
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@@ -1040,6 +1040,7 @@ static bool edit_monst_abil_detail(cDialog& me, std::string hit, cMonster& monst
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case eMonstAbilTemplate::BREATH_DARKNESS:
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param = get_monst_abil_num("Breath weapon strength:", 0, 4, me);
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break;
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default: break; // None of the other templates take parameters
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}
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// Protect from overwriting an existing ability.
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auto save_abils = monst.abil;
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