Fill in a lot of missed cases (mostly just messages)

- Increase strength of slayer weapons that weren't in the original BoE by making sure that each race applies some multiplier to the ability strength
- Messages for every occasional status effect, both negative and positive. If charm/forcecage, ignore.
- Fix weapon poison not being applied
- Forcecage supported for damaging terrain (in town only, of course) and "affect status" items
- Weapon poison supported for "affect status" items; it differs from "poison weapon" items in that it honours the magic use type and doesn't risk messing up (like the Envenom spell)
- Show error messages when encountering an unimplemented spell or special node
- Fix missing handling of NPCs appearing after town dies when loading a saved town
This commit is contained in:
2015-01-27 23:52:47 -05:00
parent ea0fbcffc8
commit 92a20b1c67
18 changed files with 396 additions and 57 deletions

View File

@@ -1040,6 +1040,7 @@ static bool edit_monst_abil_detail(cDialog& me, std::string hit, cMonster& monst
case eMonstAbilTemplate::BREATH_DARKNESS:
param = get_monst_abil_num("Breath weapon strength:", 0, 4, me);
break;
default: break; // None of the other templates take parameters
}
// Protect from overwriting an existing ability.
auto save_abils = monst.abil;