Implement customizable background patterns to be displayed behind the game interface based on which town/sector the player is in and whether they are in combat mode, with cascading defaults.
- All the hard-coded background changes are no longer present and not even preserved.
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@@ -101,10 +101,10 @@ void init_graph_tool(){
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bg_rects[0] = bg_rects[1] = bg_rects[18] = map_pat_rects[7] = tmp_rect;
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bg_rects[0].right -= 32;
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bg_rects[0].bottom -= 32;
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bg_rects[1].left -= 32;
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bg_rects[1].left += 32;
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bg_rects[1].bottom -= 32;
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bg_rects[18].right -= 32;
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bg_rects[18].top -= 32;
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bg_rects[18].top += 32;
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map_pat_rects[7].left += 32;
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map_pat_rects[7].top += 32;
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tmp_rect.offset(0, 64);
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