Implement customizable background patterns to be displayed behind the game interface based on which town/sector the player is in and whether they are in combat mode, with cascading defaults.
- All the hard-coded background changes are no longer present and not even preserved.
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@@ -52,6 +52,10 @@
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<text top='313' left='259' width='49' height='15'>Right</text>
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<text top='212' left='331' width='35' height='15'>X</text>
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<text top='212' left='379' width='40' height='15'>Y</text>
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<button name='pick-town' type='tiny' top='276' left='30' width='120'>Town Background:</button>
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<field name='bg-town' top='274' left='160' width='80' height='16'/>
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<button name='pick-fight' type='tiny' top='302' left='30' width='120'>Combat Background:</button>
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<field name='bg-fight' top='298' left='160' width='80' height='16'/>
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<text top='319' left='50' width='100' height='16'>Town Properties:</text>
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<led name='hidden' font='plain' top='336' left='50' width='450'>
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Town hidden?
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