Implement customizable background patterns to be displayed behind the game interface based on which town/sector the player is in and whether they are in combat mode, with cascading defaults.

- All the hard-coded background changes are no longer present and not even preserved.
This commit is contained in:
2015-01-26 18:39:35 -05:00
parent a3c998eaad
commit 91c52fca77
19 changed files with 239 additions and 49 deletions

View File

@@ -52,6 +52,10 @@
<text top='313' left='259' width='49' height='15'>Right</text>
<text top='212' left='331' width='35' height='15'>X</text>
<text top='212' left='379' width='40' height='15'>Y</text>
<button name='pick-town' type='tiny' top='276' left='30' width='120'>Town Background:</button>
<field name='bg-town' top='274' left='160' width='80' height='16'/>
<button name='pick-fight' type='tiny' top='302' left='30' width='120'>Combat Background:</button>
<field name='bg-fight' top='298' left='160' width='80' height='16'/>
<text top='319' left='50' width='100' height='16'>Town Properties:</text>
<led name='hidden' font='plain' top='336' left='50' width='450'>
Town hidden?