call fix-rpaths.sh in proper working directory
This commit is contained in:
@@ -450,7 +450,7 @@ if platform == "darwin":
|
|||||||
binary = path.join(install_dir, targ + '.app', 'Contents/MacOS', targ)
|
binary = path.join(install_dir, targ + '.app', 'Contents/MacOS', targ)
|
||||||
env.Command(Dir(target_dir), binary, [Delete(target_dir), bundle_libraries_for])
|
env.Command(Dir(target_dir), binary, [Delete(target_dir), bundle_libraries_for])
|
||||||
# After building, fix the rpaths of the executables and their bundled libs:
|
# After building, fix the rpaths of the executables and their bundled libs:
|
||||||
atexit.register(lambda: subprocess.call(['.github/workflows/scripts/mac/fix-rpaths.sh']))
|
atexit.register(lambda: subprocess.call(['.github/workflows/scripts/mac/fix-rpaths.sh'], cwd='build/Blades of Exile'))
|
||||||
elif platform == "win32":
|
elif platform == "win32":
|
||||||
bundled_libs += Split("""
|
bundled_libs += Split("""
|
||||||
libsndfile-1
|
libsndfile-1
|
||||||
|
Reference in New Issue
Block a user