Housekeeping

- Rename cItemRec -> cItem and cItemRec::type -> cItem::weap_type
- Clear out a lot of commented code
- Remove the flag_x members in the scenario that used to store the scenario's password hash (or something like that)
This commit is contained in:
2015-01-12 00:29:55 -05:00
parent 43e4bcc048
commit 908652d168
79 changed files with 236 additions and 2399 deletions

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@@ -906,7 +906,6 @@ bool load_party_v2(fs::path file_to_load, cUniverse& univ, bool town_restore, bo
sf::Image party_sheet;
StdInputStream stream(fin);
if(party_sheet.loadFromStream(stream)) {
//party_sheet.flipVertically();
spec_scen_g.party_sheet.reset(new sf::Texture);
spec_scen_g.party_sheet->create(party_sheet.getSize().x, party_sheet.getSize().y);
spec_scen_g.party_sheet->update(party_sheet);

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@@ -398,261 +398,6 @@ short string_length(std::string str, TextStyle style, short* height){
return total_width;
}
/*
void draw_terrain(){
short q,r,x,y,i,small_i;
location which_pt,where_draw;
rectangle draw_rect,clipping_rect = {8,8,332,260};
unsigned char t_to_draw;
rectangle source_rect,tiny_to,tiny_to_base = {37,29,44,36},tiny_from,from_rect,to_rect;
rectangle boat_rect[4] = {{0,0,36,28}, {0,28,36,56},{0,56,36,84},{0,84,36,112}};
if(overall_mode >= 60)
return;
OffsetRect(&boat_rect[0],61,0);
if(cur_viewing_mode == 0) {
SetPort( ter_draw_gworld);
FillCRect(&terrain_rect,bg_rects[6]);
FrameRect(&terrain_rect);
SetPortWindowPort(mainPtr);
for(q = 0; q < 9; q++)
for(r = 0; r < 9; r++) {
where_draw.x = q; where_draw.y = r;
if(editing_town) {
t_to_draw = t_d.terrain[cen_x + q - 4][cen_y + r - 4];
}
else {
if(cen_x + q - 4 == -1)
t_to_draw = borders[3][cen_y + r - 4];
else if(cen_x + q - 4 == 48)
t_to_draw = borders[1][cen_y + r - 4];
else if(cen_y + r - 4 == -1)
t_to_draw = borders[0][cen_x + q - 4];
else if(cen_y + r - 4 == 48)
t_to_draw = borders[2][cen_x + q - 4];
else t_to_draw = current_terrain.terrain[cen_x + q - 4][cen_y + r - 4];
}
draw_one_terrain_spot(q,r,t_to_draw);
which_pt.x = cen_x + q - 4;
which_pt.y =cen_y + r - 4;
tiny_to = tiny_to_base;
OffsetRect(&tiny_to,28 * q, 36 * r);
// draw start icon, if starting point
if((editing_town) &&
(cur_town == scenario.which_town_start) && (scenario.where_start.x == cen_x + q - 4)
&& (scenario.where_start.y == cen_y + r - 4)) {
from_rect = start_button_from;
to_rect = tiny_to;
to_rect.left -= 14;
rect_draw_some_item(editor_mixed,from_rect,ter_draw_gworld,to_rect,0,0);
OffsetRect(&tiny_to,0,-7);
}
if(!editing_town
&& (scenario.out_sec_start.x == cur_out.x)
&& (scenario.out_sec_start.y == cur_out.y)
&& (scenario.out_start.x == cen_x + q - 4)
&& (scenario.out_start.y == cen_y + r - 4)) {
from_rect = start_button_from;
to_rect = tiny_to;
to_rect.left -= 14;
rect_draw_some_item(editor_mixed,from_rect,ter_draw_gworld,to_rect,0,0);
OffsetRect(&tiny_to,0,-7);
}
small_i = small_icons[scenario.ter_types[t_to_draw].special];
if((small_i == 30) && (scenario.ter_types[t_to_draw].flag2 >= 5))
small_i = 31;
if((small_i == 31) && (scenario.ter_types[t_to_draw].flag2 == 10))
small_i = 32;
tiny_from = base_small_button_from;
OffsetRect(&tiny_from,7 * (small_i % 10),7 * (small_i / 10));
if(small_i > 0) {
rect_draw_some_item(editor_mixed,tiny_from,ter_draw_gworld,tiny_to,0,0);
OffsetRect(&tiny_to,0,-7);
}
if(is_special(cen_x + q - 4,cen_y + r - 4)) {
tiny_from = base_small_button_from;
OffsetRect(&tiny_from,7 * (7),7 * (0));
rect_draw_some_item(editor_mixed,tiny_from,ter_draw_gworld,tiny_to,0,0);
OffsetRect(&tiny_to,0,-7);
}
if((t_to_draw == 7) || (t_to_draw == 10) || (t_to_draw == 13) || (t_to_draw == 16)) {
tiny_from = base_small_button_from;
OffsetRect(&tiny_from,7 * (3),7 * (2));
rect_draw_some_item(editor_mixed,tiny_from,ter_draw_gworld,tiny_to,0,0);
OffsetRect(&tiny_to,0,-7);
}
//if(is_s_d(cen_x + q - 4,cen_y + r - 4)) {
// }
if(!editing_town) {
for(i = 0; i < 4; i++)
if((cen_x + q - 4 == current_terrain.wandering_locs[i].x) &&
(cen_y + r - 4 == current_terrain.wandering_locs[i].y)) {
tiny_from = base_small_button_from;
OffsetRect(&tiny_from,7 * (2),7 * (1));
rect_draw_some_item(editor_mixed,tiny_from,ter_draw_gworld,tiny_to,0,0);
OffsetRect(&tiny_to,0,-7);
i = 4;
}
}
if(editing_town) {
for(i = 0; i < 30; i++) {
if((scenario.scen_boats[i].which_town == cur_town) &&
(scenario.scen_boats[i].boat_loc.x == cen_x + q - 4) &&
(scenario.scen_boats[i].boat_loc.y == cen_y + r - 4))
Draw_Some_Item(mixed_gworld,boat_rect[0],ter_draw_gworld,where_draw,1,0);
}
for(i = 0; i < 30; i++) {
source_rect = boat_rect[0];
OffsetRect(&source_rect,0,74);
OffsetRect(&source_rect,56,36);
if((scenario.scen_horses[i].which_town == cur_town) &&
(scenario.scen_horses[i].horse_loc.x == cen_x + q - 4) &&
(scenario.scen_horses[i].horse_loc.y == cen_y + r - 4))
Draw_Some_Item(mixed_gworld,source_rect,ter_draw_gworld,where_draw,1,0);
}
for(i = 0; i < 4; i++)
if((cen_x + q - 4 == town.start_locs[i].x) &&
(cen_y + r - 4 == town.start_locs[i].y)) {
tiny_from = base_small_button_from;
OffsetRect(&tiny_from,7 * (6 + i),7 * (1));
rect_draw_some_item(editor_mixed,tiny_from,ter_draw_gworld,tiny_to,0,0);
OffsetRect(&tiny_to,0,-7);
}
for(i = 0; i < 4; i++)
if((cen_x + q - 4 == town.wandering_locs[i].x) &&
(cen_y + r - 4 == town.wandering_locs[i].y)) {
tiny_from = base_small_button_from;
OffsetRect(&tiny_from,7 * (2),7 * (1));
rect_draw_some_item(editor_mixed,tiny_from,ter_draw_gworld,tiny_to,0,0);
OffsetRect(&tiny_to,0,-7);
i = 4;
}
if(is_web(cen_x + q - 4,cen_y + r - 4)) {
from_rect = calc_rect(5,0);
Draw_Some_Item(field_gworld,from_rect,ter_draw_gworld,where_draw,1,0);
}
if(is_crate(cen_x + q - 4,cen_y + r - 4)) {
from_rect = calc_rect(6,0);
Draw_Some_Item(field_gworld,from_rect,ter_draw_gworld,where_draw,1,0);
}
if(is_barrel(cen_x + q - 4,cen_y + r - 4)) {
from_rect = calc_rect(7,0);
Draw_Some_Item(field_gworld,from_rect,ter_draw_gworld,where_draw,1,0);
}
if(is_fire_barrier(cen_x + q - 4,cen_y + r - 4)) {
from_rect = calc_rect(0,2);
Draw_Some_Item(field_gworld,from_rect,ter_draw_gworld,where_draw,1,0);
}
if(is_quickfire(cen_x + q - 4,cen_y + r - 4)) {
from_rect = calc_rect(7,1);
Draw_Some_Item(field_gworld,from_rect,ter_draw_gworld,where_draw,1,0);
}
if(is_force_barrier(cen_x + q - 4,cen_y + r - 4)) {
from_rect = calc_rect(2,2);
Draw_Some_Item(field_gworld,from_rect,ter_draw_gworld,where_draw,1,0);
}
for(i = 0; i < 8; i++)
if(is_sfx(cen_x + q - 4,cen_y + r - 4,i)) {
from_rect = calc_rect(i,3);
Draw_Some_Item(field_gworld,from_rect,ter_draw_gworld,where_draw,1,0);
}
for(x = 0; x < 64; x++)
if((cen_x + q - 4 == town.preset_items[x].item_loc.x) &&
(cen_y + r - 4 == town.preset_items[x].item_loc.y) && (town.preset_items[x].item_code >= 0)) {
}
for(x = 0; x < 60; x++)
if((cen_x + q - 4 == t_d.creatures[x].start_loc.x) &&
(cen_y + r - 4 == t_d.creatures[x].start_loc.y) && (t_d.creatures[x].number != 0)) {
}
}
}
if(editing_town) {
draw_monsts();
draw_items();
}
SetPort( ter_draw_gworld);
ClipRect(&clipping_rect);
if(editing_town) {
// draw info rects
for(i = 0; i < 16; i++)
if(t_d.room_rect[i].left > 0) {
draw_rect.left = 22 + 28 * (t_d.room_rect[i].left - cen_x + 4);
draw_rect.right = 22 + 28 * (t_d.room_rect[i].right - cen_x + 4);
draw_rect.top = 24 + 36 * (t_d.room_rect[i].top - cen_y + 4);
draw_rect.bottom = 24 + 36 * (t_d.room_rect[i].bottom - cen_y + 4);
ForeColor(redColor);
FrameRect(&draw_rect);
ForeColor(blackColor);
}
// draw border rect
draw_rect.left = 21 + 28 * (town.in_town_rect.left - cen_x + 4);
draw_rect.right = 21 + 28 * (town.in_town_rect.right - cen_x + 4);
draw_rect.top = 25 + 36 * (town.in_town_rect.top - cen_y + 4);
draw_rect.bottom = 25 + 36 * (town.in_town_rect.bottom - cen_y + 4);
ForeColor(whiteColor);
FrameRect(&draw_rect);
ForeColor(blackColor);
}
if(!editing_town) {
// draw info rects
for(i = 0; i < 8; i++)
if(current_terrain.info_rect[i].left > 0) {
draw_rect.left = 22 + 28 * (current_terrain.info_rect[i].left - cen_x + 4);
draw_rect.right = 22 + 28 * (current_terrain.info_rect[i].right - cen_x + 4);
draw_rect.top = 24 + 36 * (current_terrain.info_rect[i].top - cen_y + 4);
draw_rect.bottom = 24 + 36 * (current_terrain.info_rect[i].bottom - cen_y + 4);
ForeColor(redColor);
FrameRect(&draw_rect);
ForeColor(blackColor);
}
}
ClipRect(&terrain_rect);
SetPortWindowPort(mainPtr);
small_any_drawn = false;
//if(cur_viewing_mode == 0)
// draw_frames();
}
if(cur_viewing_mode == 1) {
SetPort( ter_draw_gworld);
if(!small_any_drawn) {
FillCRect(&terrain_rect,bg_rects[6]);
FrameRect(&terrain_rect);
}
for(q = 0; q < ((editing_town) ? max_dim[town_type] : 48); q++)
for(r = 0; r < ((editing_town) ? max_dim[town_type] : 48); r++) {
t_to_draw = (editing_town) ? t_d.terrain[q][r] :
current_terrain.terrain[q][r];
if((small_what_drawn[q][r] != t_to_draw) || !small_any_drawn) {
draw_one_tiny_terrain_spot(q,r,t_to_draw);
small_what_drawn[q][r] = t_to_draw;
}
}
SetPortWindowPort(mainPtr);
small_any_drawn = true;
}
//draw_cur_string();
place_location();
//to_rect = world_screen;
//OffsetRect(&to_rect,TER_RECT_UL_X,TER_RECT_UL_Y);
rect_draw_some_item(ter_draw_gworld,terrain_rect,ter_draw_gworld,world_screen,0,1);
}*/
rectangle calc_rect(short i, short j){
rectangle base_rect = {0,0,36,28};

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@@ -113,8 +113,6 @@ std::vector<rectangle> draw_string_hilite(sf::RenderTarget& dest_window,rectangl
std::vector<snippet_t> draw_string_sel(sf::RenderTarget& dest_window,rectangle dest_rect,std::string str,TextStyle style,std::vector<hilite_t> hilites,sf::Color hiliteClr);
void win_draw_string(sf::RenderTarget& dest_window,rectangle dest_rect,std::string str,eTextMode mode,TextStyle style, location offset = {0,0});
short string_length(std::string str, TextStyle style, short* height = nullptr);
//OSStatus flip_pict(OSType domain, OSType type, short id, void *ptr, UInt32 size, bool isNative, void *refcon);
//void draw_terrain();
rectangle calc_rect(short i, short j);
void setActiveRenderTarget(sf::RenderTarget& where);
void flushTessels(sf::Texture& alteredImg);

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@@ -22,7 +22,6 @@ void port_scenario(legacy::scenario_data_type* old);
void port_item_list(legacy::scen_item_data_type* old);
void port_out(legacy::outdoor_record_type* out);
void port_talk_nodes(legacy::talking_record_type* dummy_talk_ptr);
//void port_dummy_t_d(short size,char *buffer);
void port_town(legacy::town_record_type* dummy_town_ptr);
void port_party(legacy::party_record_type* old);
void port_pc(legacy::pc_record_type* old);

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@@ -14,7 +14,7 @@ cUndoList::cUndoList(){
size_t cUndoList::maxUndoSize = 0;
//TODO: These functions should have error checking to ensure they do not access an out of bounds action
// TODO: These functions should have error checking to ensure they do not access an out of bounds action
void cUndoList::undo(){
(*cur)->undo();
cur--;

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@@ -41,5 +41,5 @@ class aEditMonster : public cAction {
};
class aEditItem : public cAction {
cItemRec oldItem, newItem;
cItem oldItem, newItem;
};*/