Housekeeping
- Rename cItemRec -> cItem and cItemRec::type -> cItem::weap_type - Clear out a lot of commented code - Remove the flag_x members in the scenario that used to store the scenario's password hash (or something like that)
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@@ -1,3 +1,4 @@
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#include <cstdio>
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#include <cstring>
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#include <stack>
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@@ -17,21 +18,17 @@
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#include "stack.hpp"
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#include "fileio.hpp"
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extern short cen_x, cen_y, overall_mode;//,user_given_password;
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extern short cen_x, cen_y, overall_mode;
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extern bool mouse_button_held,editing_town;
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extern short cur_viewing_mode;
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extern cTown* town;
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//extern big_tr_type t_d;
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extern short mode_count,to_create,cur_town;
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extern ter_num_t template_terrain[64][64];
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extern cItemRec item_list[400];
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extern cScenario scenario;
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extern cSpecial null_spec_node;
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extern cSpeech::cNode null_talk_node;
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//extern piles_of_stuff_dumping_type *data_store;
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extern cOutdoors* current_terrain;
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extern location cur_out;
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//extern cSpeech talking;
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cCreature store_placed_monst,store_placed_monst2;
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short store_which_placed_monst;
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@@ -1106,7 +1103,6 @@ location pick_out(location default_loc) {
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}
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bool new_town(short which_town) {
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// ignore parent in Mac version
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std::cout << "Town creation currently disabled.\n";
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short i,j;
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