Housekeeping

- Rename cItemRec -> cItem and cItemRec::type -> cItem::weap_type
- Clear out a lot of commented code
- Remove the flag_x members in the scenario that used to store the scenario's password hash (or something like that)
This commit is contained in:
2015-01-12 00:29:55 -05:00
parent 43e4bcc048
commit 908652d168
79 changed files with 236 additions and 2399 deletions

View File

@@ -7,9 +7,9 @@
//
#include "pc.menus.h"
#include "universe.h" // Include before Cocoa because the Cocoa header defines things that cause compilation errors in here
#include <Cocoa/Cocoa.h>
#include "item.h"
#include "universe.h"
#ifndef __APPLE__
#error pc.menus.mm is Mac-specific code; try compiling pc.menus.win.cpp instead
@@ -30,7 +30,7 @@ MenuHandle apple_menu, file_menu, reg_menu, extra_menu, items_menu[4];
@interface ItemWrapper : NSObject
+(id) withItem:(int) theItem;
-(cItemRec&) item;
-(class cItem&) item;
-(void) setItem:(int) theItem;
@end
@@ -106,7 +106,7 @@ void menu_activate() {
void update_item_menu() {
id targ = [[file_menu itemAtIndex: 0] target];
cItemRec(& item_list)[400] = univ.scenario.scen_items;
auto& item_list = univ.scenario.scen_items;
for(int j = 0; j < 4; j++){
[items_menu[j] removeAllItems];
if(!scen_items_loaded) {
@@ -126,7 +126,7 @@ void update_item_menu() {
@implementation MenuHandler
-(void) itemMenu:(id) sender {
ItemWrapper* item = [sender representedObject];
cItemRec& theItem = [item item];
class cItem& theItem = [item item];
(void) theItem; // Suppress "unused parameter" warning
for(int i = 0; i < 4; i++) {
int whichItem = [items_menu[i] indexOfItem: sender];
@@ -155,7 +155,7 @@ void update_item_menu() {
self->itemID = theItem;
}
-(cItemRec&) item {
-(class cItem&) item {
return univ.scenario.scen_items[self->itemID];
}