Housekeeping

- Rename cItemRec -> cItem and cItemRec::type -> cItem::weap_type
- Clear out a lot of commented code
- Remove the flag_x members in the scenario that used to store the scenario's password hash (or something like that)
This commit is contained in:
2015-01-12 00:29:55 -05:00
parent 43e4bcc048
commit 908652d168
79 changed files with 236 additions and 2399 deletions

View File

@@ -13,31 +13,12 @@
#include "dlogutil.hpp"
#include <boost/lexical_cast.hpp>
/* Adventure globals */
//extern party_record_type party;
//extern outdoor_record_type outdoors[2][2];
//extern current_town_type c_town;
//extern big_tr_type t_d;
//extern town_item_list t_i;
//extern unsigned char out[96][96],out_e[96][96];
//extern setup_save_type setup_save;
//extern stored_items_list_type stored_items[3];
//extern stored_town_maps_type town_maps;
//extern stored_outdoor_maps_type o_maps;
extern cUniverse univ;
//extern bool ed_reg;
//extern long ed_flag,ed_key;
extern sf::RenderWindow mainPtr;
extern fs::path file_in_mem;
//extern long register_flag;
extern sf::Texture pc_gworld;
extern bool diff_depth_ok;
short which_pc_displayed,store_pc_trait_mode,store_which_to_edit;
extern short current_active_pc;
char empty_string[256] = " ";
@@ -49,11 +30,6 @@ extern rectangle name_rect;
extern rectangle pc_race_rect;
extern rectangle edit_rect[5][2];
//extern rectangle pc_area_buttons[6][6] ; // 0 - whole 1 - pic 2 - name 3 - stat strs 4,5 - later
//extern rectangle item_string_rects[24][4]; // 0 - name 1 - drop 2 - id 3 -
//short mode; // ignore,
bool handle_action(sf::Event event) {
short i;
@@ -197,7 +173,7 @@ void combine_things(short pc_num) {
}
}
bool give_to_pc(short pc_num,cItemRec item, short /*print_result*/) {
bool give_to_pc(short pc_num,cItem item, short /*print_result*/) {
short free_space;
if(item.variety == eItemType::NO_ITEM)
@@ -212,7 +188,7 @@ bool give_to_pc(short pc_num,cItemRec item, short /*print_result*/) {
return false;
}
bool give_to_party(cItemRec item,short print_result) {
bool give_to_party(cItem item,short print_result) {
short i = 0;
while(i < 6) {
@@ -250,7 +226,6 @@ void take_item(short pc_num,short which_item) {
short i;
if(univ.party[pc_num].weap_poisoned == which_item && univ.party[pc_num].status[eStatus::POISONED_WEAPON] > 0) {
// add_string_to_buf(" Poison lost. ");
univ.party[pc_num].status[eStatus::POISONED_WEAPON] = 0;
}
if(univ.party[pc_num].weap_poisoned > which_item && univ.party[pc_num].status[eStatus::POISONED_WEAPON] > 0)