Housekeeping
- Rename cItemRec -> cItem and cItemRec::type -> cItem::weap_type - Clear out a lot of commented code - Remove the flag_x members in the scenario that used to store the scenario's password hash (or something like that)
This commit is contained in:
@@ -1,7 +1,4 @@
|
||||
|
||||
|
||||
//#include "item.h"
|
||||
|
||||
#include "boe.global.h"
|
||||
|
||||
#include "classes.h"
|
||||
@@ -21,42 +18,12 @@
|
||||
#include "winutil.hpp"
|
||||
|
||||
extern eGameMode overall_mode;
|
||||
//extern party_record_type univ.party;
|
||||
//extern current_town_type univ.town;
|
||||
//extern unsigned char out[96][96],out_e[96][96];
|
||||
extern short current_pc,stat_window;
|
||||
//extern cOutdoors outdoors[2][2];
|
||||
extern location center;
|
||||
//extern town_item_list t_i;
|
||||
//extern big_tr_type t_d;
|
||||
extern sf::RenderWindow mainPtr;
|
||||
extern cUniverse univ;
|
||||
char answer[256];
|
||||
|
||||
/*bool (which)
|
||||
short which; {
|
||||
short choice,i;
|
||||
item_record_type treas[] = {
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,false,false,false,{0,0},"",""}
|
||||
};
|
||||
bool can_enter = true;
|
||||
location where;
|
||||
|
||||
where = get_spec_loc(which);
|
||||
|
||||
switch(which) {
|
||||
case 1:
|
||||
break;
|
||||
|
||||
|
||||
}
|
||||
|
||||
return can_enter;
|
||||
} */
|
||||
|
||||
|
||||
|
||||
|
||||
void activate_monster_enc(short enc_num,std::string list,short str,short strsnd,short *flip_bit) {
|
||||
if(*flip_bit == 0) {
|
||||
cStrDlog display_enc_string(get_str(list,str),"","",8,PIC_DLOG);
|
||||
|
Reference in New Issue
Block a user