Housekeeping
- Rename cItemRec -> cItem and cItemRec::type -> cItem::weap_type - Clear out a lot of commented code - Remove the flag_x members in the scenario that used to store the scenario's password hash (or something like that)
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@@ -1,6 +1,4 @@
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//#include "item.h"
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#include "boe.global.h"
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#include "classes.h"
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@@ -25,20 +23,14 @@
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#include <vector>
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using std::vector;
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//extern party_record_type party;
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//extern pc_record_type adven[6];
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extern bool play_sounds,party_in_memory;
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extern long register_flag;
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extern sf::RenderWindow mainPtr;
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extern location ul;
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//extern piles_of_stuff_dumping_type *data_store;
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extern cScenarioList scen_headers;;
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//extern std::vector<std::string> scen_names;;
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extern cUniverse univ;
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extern eGameMode overall_mode;
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//void start_game();
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rectangle startup_button[6];
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// TODO: Always returns false, so make it void
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@@ -99,7 +91,6 @@ bool handle_startup_press(location the_point) {
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cChoiceDlog("need-party").show();
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break;
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}
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// if not reg, rub out
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scen = pick_a_scen();
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if(scen < 0) break;
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