Fix some cases of wrong cut-off point for tiny item graphics
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@@ -1064,7 +1064,7 @@ void draw_monsts() {
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static rectangle get_item_template_rect (short type_wanted) {
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rectangle store_rect;
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if(type_wanted < 45) {
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if(type_wanted < 55) {
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store_rect.top = (type_wanted / 5) * BITMAP_HEIGHT;
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store_rect.bottom = store_rect.top + BITMAP_HEIGHT;
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store_rect.left = (type_wanted % 5) * BITMAP_WIDTH;
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@@ -1491,7 +1491,7 @@ void place_location() {
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sf::Texture* source_gworld;
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graf_pos_ref(source_gworld, source_rect) = spec_scen_g.find_graphic(picture_wanted % 1000);
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rect_draw_some_item(*source_gworld,source_rect,terrain_buttons_gworld,draw_rect,sf::BlendAlpha);
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} else if(picture_wanted < 50) {
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} else if(picture_wanted < 55) {
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source_rect = calc_rect(picture_wanted % 5,picture_wanted / 5);
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rect_draw_some_item(*ResMgr::get<ImageRsrc>("objects"),source_rect,terrain_buttons_gworld,draw_rect,sf::BlendAlpha);
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} else {
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