Fix crash when changing display mode

This commit is contained in:
2014-04-21 13:56:05 -04:00
parent 446bb1550d
commit 9013096624
3 changed files with 9 additions and 4 deletions

View File

@@ -91,7 +91,7 @@ bool fast_bang = false;
short spec_item_array[60];
short current_spell_range;
eGameMode overall_mode = MODE_STARTUP;
bool first_update = true,anim_onscreen = false,frills_on = true,sys_7_avail,suppress_stat_screen = false;
bool first_update = true,anim_onscreen = false,frills_on = true,changed_display_mode = false,suppress_stat_screen = false;
short stat_window = 0,store_modifier;
bool monsters_going = false,boom_anim_active = false;
short give_delays = 0;
@@ -159,9 +159,9 @@ int main(int argc, char* argv[]) {
init_directories(argv[0]);
//data_store = (piles_of_stuff_dumping_type *) NewPtr(sizeof(piles_of_stuff_dumping_type));
init_menubar(); // Do this first of all because otherwise a default File and Window menu will be seen
init_graph_tool();
Initialize();
init_fileio();
init_graph_tool();
init_buf();
@@ -313,6 +313,10 @@ void Handle_One_Event()
makeFrontWindow(mainPtr);
}
if(!mainPtr.pollEvent(event)) {
if(changed_display_mode) {
changed_display_mode = false;
adjust_window_mode();
}
flushingInput = false;
mainPtr.display();
return;