*Added a custom makefile for DevCpp which solves the ressources multiple-definitions problem (Game and Editor, the Character Editor wasn't affected).
Following requests/reports : Blades of Exile : *Corrected the Skill and Giant Strength abilities handling so that they actually increase the chances of hitting instead of decreasing it (damages were correctly handled). *Now trying to enter a blocked space multiple times won't produce a lot of message but add a (xX) suffix to the "blocked:" message (X number of tries to enter the space) Minor Editor changes : *When opening a new town or assigning a new town to a town entry on outdoor map, the input field is already selected (extended the basic function for flexibility). Code-wise : *Readded legacy monster skill constants in CONSTS.h, to make the original code easier to understand for newcomers. Chokboyz git-svn-id: http://openexile.googlecode.com/svn/trunk@145 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -723,10 +723,10 @@ short pick_town_num(short which_dlog,short def)
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cd_create_dialog_parent_num(store_whigh_dlog,0);
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CDSN(store_whigh_dlog,2,def);
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cd_get_item_text(which_dlog,7,(char *) temp_str);
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sprintf((char *) str2,"%s (0 - %d)",(char *) temp_str,scenario.num_towns - 1);
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csit(which_dlog,7,(char *) str2);
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CDSN(store_whigh_dlog,2,def,true);
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cd_get_item_text(which_dlog,7, temp_str);
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sprintf(str2,"%s (0 - %d)", temp_str,scenario.num_towns - 1);
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csit(which_dlog,7, str2);
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while (dialog_not_toast)
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ModalDialog();
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