Basic write tests for towns, dialogue, and outdoors sectors

Also:
- Additional read test for dialogue
- Don't save empty outdoor encounters
- Don't save town timers without an assigned node
This commit is contained in:
2015-09-02 15:58:07 -04:00
parent 9377e604d8
commit 8f4d5453cd
7 changed files with 200 additions and 8 deletions

View File

@@ -46,6 +46,9 @@ void writeScenarioToXml(ticpp::Printer&& data, cScenario& scenario);
void writeTerrainToXml(ticpp::Printer&& data, cScenario& scenario);
void writeItemsToXml(ticpp::Printer&& data, cScenario& scenario);
void writeMonstersToXml(ticpp::Printer&& data, cScenario& scenario);
void writeOutdoorsToXml(ticpp::Printer&& data, cOutdoors& sector);
void writeTownToXml(ticpp::Printer&& data, cTown& town);
void writeDialogueToXml(ticpp::Printer&& data, cSpeech& talk, int town_num);
map_data buildOutMapData(location which, cScenario& scenario);
map_data buildTownMapData(size_t which, cScenario& scenario);
@@ -597,7 +600,7 @@ void writeMonstersToXml(ticpp::Printer&& data, cScenario& scenario) {
data.CloseElement("monsters");
}
static void writeOutdoorsToXml(ticpp::Printer&& data, cOutdoors& sector) {
void writeOutdoorsToXml(ticpp::Printer&& data, cOutdoors& sector) {
data.OpenElement("sector");
data.PushAttribute("boes", scenario.format_ed_version());
data.PushElement("name", sector.out_name);
@@ -609,10 +612,14 @@ static void writeOutdoorsToXml(ticpp::Printer&& data, cOutdoors& sector) {
case AMBIENT_DRIP: data.PushElement("sound", "drip"); break;
case AMBIENT_CUSTOM: data.PushElement("sound", sector.out_sound); break;
}
for(auto& enc : sector.special_enc)
data.PushElement("encounter", enc);
for(auto& enc : sector.wandering)
data.PushElement("wandering", enc);
for(auto& enc : sector.special_enc) {
if(!enc.isNull())
data.PushElement("encounter", enc);
}
for(auto& enc : sector.wandering) {
if(!enc.isNull())
data.PushElement("wandering", enc);
}
for(size_t i = 0; i < sector.sign_locs.size(); i++) {
if(sector.sign_locs[i].text.empty()) continue;
data.OpenElement("sign");
@@ -634,7 +641,7 @@ static void writeOutdoorsToXml(ticpp::Printer&& data, cOutdoors& sector) {
data.CloseElement("sector");
}
static void writeTownToXml(ticpp::Printer&& data, cTown& town) {
void writeTownToXml(ticpp::Printer&& data, cTown& town) {
static const char directions[] = {'n', 'w', 's', 'e'};
data.OpenElement("town");
data.PushAttribute("boes", scenario.format_ed_version());
@@ -679,7 +686,7 @@ static void writeTownToXml(ticpp::Printer&& data, cTown& town) {
if(town.spec_on_hostile >= 0)
data.PushElement("onoffend", town.spec_on_hostile);
for(size_t i = 0; i < town.timers.size(); i++) {
if(town.timers[i].time < 0) continue;
if(town.timers[i].time < 0 || town.timers[i].node < 0) continue;
data.OpenElement("timer");
data.PushAttribute("freq", town.timers[i].time);
data.PushText(town.timers[i].node);
@@ -776,7 +783,7 @@ static void writeTownToXml(ticpp::Printer&& data, cTown& town) {
data.CloseElement("town");
}
static void writeDialogueToXml(ticpp::Printer&& data, cSpeech& talk, int town_num) {
void writeDialogueToXml(ticpp::Printer&& data, cSpeech& talk, int town_num) {
data.OpenElement("dialogue");
data.PushAttribute("boes", scenario.format_ed_version());
for(size_t i = 0; i < 10; i++) {