Finish tests for converting legacy special nodes
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@@ -169,9 +169,8 @@ to if the monsters had fled.</li>
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<dl>
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<dt>Mess1, Mess2:</dt><dd>Standard usage. If the party is not moving, no messages are
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displayed.</dd>
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<dt>Extra 1a:</dt><dd>If this is set to 1, the party is kept from entering the space. If
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not 1, the party is allowed to enter the space (this undoes any Can't Enter nodes already
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called).</dd>
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<dt>Extra 1a:</dt><dd>If this is set to 1, the action is prevented. If not 1, the action
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is allowed (this undoes any Prevent Action nodes already called).</dd>
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<dt>Extra 2a:</dt><dd>Sometimes, this can be set to 1 to allow the party to enter even an
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impassable space. This works under any of the following conditions:
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<ul>
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