Rename underscore-initial names in cTown subclasses
This commit is contained in:
@@ -34,14 +34,14 @@ void cTinyTown::append(legacy::tiny_tr_type& old, int town_num){
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}
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}
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for(i = 0; i < 32; i++)
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for(i = 0; i < 32; i++)
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for(j = 0; j < 32; j++) {
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for(j = 0; j < 32; j++) {
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_terrain[i][j] = old.terrain[i][j];
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ter[i][j] = old.terrain[i][j];
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_lighting[i / 8][j] = old.lighting[i / 8][j];
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light[i / 8][j] = old.lighting[i / 8][j];
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if(scenario.ter_types[_terrain[i][j]].i == 3000) { // marker to indicate it used to be a special spot
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if(scenario.ter_types[ter[i][j]].i == 3000) { // marker to indicate it used to be a special spot
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the_field.loc.x = i;
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the_field.loc.x = i;
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the_field.loc.y = j;
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the_field.loc.y = j;
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preset_fields.push_back(the_field);
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preset_fields.push_back(the_field);
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}
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}
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if(scenario.ter_types[_terrain[i][j]].boat_over) {
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if(scenario.ter_types[ter[i][j]].boat_over) {
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// Try to fix specials that could be triggered while in a boat
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// Try to fix specials that could be triggered while in a boat
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// (Boats never triggered specials in the old BoE, so we probably don't want them to trigger.)
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// (Boats never triggered specials in the old BoE, so we probably don't want them to trigger.)
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int found_spec = -1;
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int found_spec = -1;
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@@ -99,14 +99,14 @@ void cMedTown::append(legacy::ave_tr_type& old, int town_num){
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}
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}
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for(i = 0; i < 48; i++)
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for(i = 0; i < 48; i++)
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for(j = 0; j < 48; j++) {
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for(j = 0; j < 48; j++) {
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_terrain[i][j] = old.terrain[i][j];
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ter[i][j] = old.terrain[i][j];
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_lighting[i / 8][j] = old.lighting[i / 8][j];
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light[i / 8][j] = old.lighting[i / 8][j];
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if(scenario.ter_types[_terrain[i][j]].i == 3000) { // marker to indicate it used to be a special spot
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if(scenario.ter_types[ter[i][j]].i == 3000) { // marker to indicate it used to be a special spot
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the_field.loc.x = i;
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the_field.loc.x = i;
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the_field.loc.y = j;
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the_field.loc.y = j;
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preset_fields.push_back(the_field);
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preset_fields.push_back(the_field);
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}
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}
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if(scenario.ter_types[_terrain[i][j]].boat_over) {
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if(scenario.ter_types[ter[i][j]].boat_over) {
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// Try to fix specials that could be triggered while in a boat
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// Try to fix specials that could be triggered while in a boat
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// (Boats never triggered specials in the old BoE, so we probably don't want them to trigger.)
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// (Boats never triggered specials in the old BoE, so we probably don't want them to trigger.)
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int found_spec = -1;
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int found_spec = -1;
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@@ -164,14 +164,14 @@ void cBigTown::append(legacy::big_tr_type& old, int town_numo){
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}
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}
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for(i = 0; i < 64; i++)
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for(i = 0; i < 64; i++)
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for(j = 0; j < 64; j++) {
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for(j = 0; j < 64; j++) {
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_terrain[i][j] = old.terrain[i][j];
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ter[i][j] = old.terrain[i][j];
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_lighting[i / 8][j] = old.lighting[i / 8][j];
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light[i / 8][j] = old.lighting[i / 8][j];
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if(scenario.ter_types[_terrain[i][j]].i == 3000) { // marker to indicate it used to be a special spot
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if(scenario.ter_types[ter[i][j]].i == 3000) { // marker to indicate it used to be a special spot
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the_field.loc.x = i;
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the_field.loc.x = i;
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the_field.loc.y = j;
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the_field.loc.y = j;
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preset_fields.push_back(the_field);
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preset_fields.push_back(the_field);
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}
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}
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if(scenario.ter_types[_terrain[i][j]].boat_over) {
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if(scenario.ter_types[ter[i][j]].boat_over) {
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// Try to fix specials that could be triggered while in a boat
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// Try to fix specials that could be triggered while in a boat
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// (Boats never triggered specials in the old BoE, so we probably don't want them to trigger.)
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// (Boats never triggered specials in the old BoE, so we probably don't want them to trigger.)
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int found_spec = -1;
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int found_spec = -1;
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@@ -212,57 +212,56 @@ void cBigTown::append(legacy::big_tr_type& old, int town_numo){
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}
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}
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ter_num_t& cTinyTown::terrain(size_t x, size_t y){
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ter_num_t& cTinyTown::terrain(size_t x, size_t y){
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return _terrain[x][y];
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return ter[x][y];
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}
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}
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void cTinyTown::writeTerrainTo(std::ostream& file) {
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void cTinyTown::writeTerrainTo(std::ostream& file) {
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writeArray(file, _terrain, 32, 32);
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writeArray(file, ter, 32, 32);
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}
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}
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void cTinyTown::readTerrainFrom(std::istream& file) {
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void cTinyTown::readTerrainFrom(std::istream& file) {
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readArray(file, _terrain, 32, 32);
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readArray(file, ter, 32, 32);
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}
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}
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unsigned char& cTinyTown::lighting(size_t i, size_t r){
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unsigned char& cTinyTown::lighting(size_t i, size_t r){
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return _lighting[i][r];
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return light[i][r];
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}
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}
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ter_num_t& cMedTown::terrain(size_t x, size_t y){
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ter_num_t& cMedTown::terrain(size_t x, size_t y){
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return _terrain[x][y];
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return ter[x][y];
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}
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}
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void cMedTown::writeTerrainTo(std::ostream& file) {
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void cMedTown::writeTerrainTo(std::ostream& file) {
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writeArray(file, _terrain, 48, 48);
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writeArray(file, ter, 48, 48);
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}
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}
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void cMedTown::readTerrainFrom(std::istream& file) {
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void cMedTown::readTerrainFrom(std::istream& file) {
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readArray(file, _terrain, 48, 48);
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readArray(file, ter, 48, 48);
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}
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}
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unsigned char& cMedTown::lighting(size_t i, size_t r){
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unsigned char& cMedTown::lighting(size_t i, size_t r){
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return _lighting[i][r];
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return light[i][r];
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}
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}
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ter_num_t& cBigTown::terrain(size_t x, size_t y){
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ter_num_t& cBigTown::terrain(size_t x, size_t y){
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return _terrain[x][y];
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return ter[x][y];
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}
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}
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void cBigTown::writeTerrainTo(std::ostream& file) {
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void cBigTown::writeTerrainTo(std::ostream& file) {
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writeArray(file, _terrain, 64, 64);
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writeArray(file, ter, 64, 64);
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}
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}
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void cBigTown::readTerrainFrom(std::istream& file) {
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void cBigTown::readTerrainFrom(std::istream& file) {
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readArray(file, _terrain, 64, 64);
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readArray(file, ter, 64, 64);
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}
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}
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unsigned char& cBigTown::lighting(size_t i, size_t r){
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unsigned char& cBigTown::lighting(size_t i, size_t r){
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return _lighting[i][r];
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return light[i][r];
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}
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}
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cBigTown::cBigTown(cScenario& scenario, bool init_strings) : cTown(scenario, init_strings) {
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cBigTown::cBigTown(cScenario& scenario, bool init_strings) : cTown(scenario, init_strings) {
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int i;
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for(size_t i = 0; i < max_dim(); i++)
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for(i = 0; i < max_dim(); i++)
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for(size_t j = 0; j < max_dim(); j++) {
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for(int j = 0; j < max_dim(); j++) {
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terrain(i,j) = scenario.default_ground * 2;
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terrain(i,j) = scenario.default_ground * 2;
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lighting(i / 8,j) = 0;
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lighting(i / 8,j) = 0;
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}
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}
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@@ -270,9 +269,8 @@ cBigTown::cBigTown(cScenario& scenario, bool init_strings) : cTown(scenario, ini
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}
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}
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cMedTown::cMedTown(cScenario& scenario, bool init_strings) : cTown(scenario, init_strings) {
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cMedTown::cMedTown(cScenario& scenario, bool init_strings) : cTown(scenario, init_strings) {
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int i;
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for(size_t i = 0; i < max_dim(); i++)
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for(i = 0; i < max_dim(); i++)
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for(size_t j = 0; j < max_dim(); j++) {
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for(int j = 0; j < max_dim(); j++) {
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terrain(i,j) = scenario.default_ground * 2;
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terrain(i,j) = scenario.default_ground * 2;
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lighting(i / 8,j) = 0;
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lighting(i / 8,j) = 0;
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}
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}
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@@ -280,9 +278,8 @@ cMedTown::cMedTown(cScenario& scenario, bool init_strings) : cTown(scenario, ini
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}
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}
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cTinyTown::cTinyTown(cScenario& scenario, bool init_strings) : cTown(scenario, init_strings) {
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cTinyTown::cTinyTown(cScenario& scenario, bool init_strings) : cTown(scenario, init_strings) {
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int i;
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for(size_t i = 0; i < max_dim(); i++)
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for(i = 0; i < max_dim(); i++)
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for(size_t j = 0; j < max_dim(); j++) {
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for(int j = 0; j < max_dim(); j++) {
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terrain(i,j) = scenario.default_ground * 2;
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terrain(i,j) = scenario.default_ground * 2;
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lighting(i / 8,j) = 0;
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lighting(i / 8,j) = 0;
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}
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}
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@@ -23,8 +23,8 @@ namespace legacy {
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};
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};
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class cBigTown : public cTown { // formerly big_tr_type
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class cBigTown : public cTown { // formerly big_tr_type
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ter_num_t _terrain[64][64];
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ter_num_t ter[64][64];
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unsigned char _lighting[8][64];
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unsigned char light[8][64];
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public:
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public:
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void append(legacy::big_tr_type& old, int town_num);
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void append(legacy::big_tr_type& old, int town_num);
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ter_num_t& terrain(size_t x, size_t y);
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ter_num_t& terrain(size_t x, size_t y);
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@@ -37,8 +37,8 @@ public:
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};
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};
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class cMedTown : public cTown { // formerly ave_tr_type
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class cMedTown : public cTown { // formerly ave_tr_type
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ter_num_t _terrain[48][48];
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ter_num_t ter[48][48];
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unsigned char _lighting[6][48];
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unsigned char light[6][48];
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public:
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public:
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void append(legacy::ave_tr_type& old, int town_num);
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void append(legacy::ave_tr_type& old, int town_num);
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ter_num_t& terrain(size_t x, size_t y);
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ter_num_t& terrain(size_t x, size_t y);
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@@ -51,8 +51,8 @@ public:
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};
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};
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class cTinyTown : public cTown { // formerly tiny_tr_type
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class cTinyTown : public cTown { // formerly tiny_tr_type
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ter_num_t _terrain[32][32];
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ter_num_t ter[32][32];
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unsigned char _lighting[4][32];
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unsigned char light[4][32];
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public:
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public:
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void append(legacy::tiny_tr_type& old, int town_num);
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void append(legacy::tiny_tr_type& old, int town_num);
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ter_num_t& terrain(size_t x, size_t y);
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ter_num_t& terrain(size_t x, size_t y);
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@@ -26,10 +26,6 @@ void cBigTemplTown::readTerrainFrom(std::istream& /*file*/) {
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// TODO: Read in the terrain somehow
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// TODO: Read in the terrain somehow
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}
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}
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unsigned char& cBigTemplTown::lighting(size_t i, size_t r){
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return _lighting[i][r];
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}
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size_t cBigTemplTown::max_dim() const {
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size_t cBigTemplTown::max_dim() const {
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return 0; // not sure what they are yet.
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return 0; // not sure what they are yet.
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}
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}
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@@ -36,33 +36,27 @@ public:
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cTerRect ter_rects[10];
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cTerRect ter_rects[10];
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};
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};
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class cBigTemplTown : public cBigTown, cTemplTown {
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class cBigTemplTown : public cBigTown, public cTemplTown {
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unsigned char _lighting[8][64];
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public:
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public:
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ter_num_t& terrain(size_t x, size_t y);
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ter_num_t& terrain(size_t x, size_t y);
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unsigned char& lighting(size_t i, size_t r);
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size_t max_dim() const;
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size_t max_dim() const;
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void writeTerrainTo(std::ostream& file);
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void writeTerrainTo(std::ostream& file);
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void readTerrainFrom(std::istream& file);
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void readTerrainFrom(std::istream& file);
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explicit cBigTemplTown(cScenario& scenario, bool init_strings = false);
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explicit cBigTemplTown(cScenario& scenario, bool init_strings = false);
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};
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};
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class cMedTemplTown : public cMedTown, cTemplTown {
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class cMedTemplTown : public cMedTown, public cTemplTown {
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unsigned char _lighting[6][48];
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public:
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public:
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ter_num_t& terrain(size_t x, size_t y);
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ter_num_t& terrain(size_t x, size_t y);
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unsigned char& lighting(size_t i, size_t r);
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size_t max_dim() const;
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size_t max_dim() const;
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void writeTerrainTo(std::ostream& file);
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void writeTerrainTo(std::ostream& file);
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void readTerrainFrom(std::istream& file);
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void readTerrainFrom(std::istream& file);
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explicit cMedTemplTown(cScenario& scenario, bool init_strings = false);
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explicit cMedTemplTown(cScenario& scenario, bool init_strings = false);
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};
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};
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class cTinyTemplTown : public cTinyTown, cTemplTown {
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class cTinyTemplTown : public cTinyTown, public cTemplTown {
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unsigned char _lighting[4][32];
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public:
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public:
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ter_num_t& terrain(size_t x, size_t y);
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ter_num_t& terrain(size_t x, size_t y);
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unsigned char& lighting(size_t i, size_t r);
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size_t max_dim() const;
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size_t max_dim() const;
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void writeTerrainTo(std::ostream& file);
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void writeTerrainTo(std::ostream& file);
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void readTerrainFrom(std::istream& file);
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void readTerrainFrom(std::istream& file);
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