DRY advanced town help. Fix #611
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@@ -67,6 +67,9 @@ std::string scenario_temp_dir_name = "ed_scenario";
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bool change_made = false, ae_loading = false;
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std::vector<fs::path> extra_scen_dirs;
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// Set this based on context before calling give_help():
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std::string help_text_rsrc = "";
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// Numbers of current areas being edited
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short cur_town;
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location cur_out;
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@@ -40,6 +40,7 @@ extern cScenario scenario;
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extern cOutdoors* current_terrain;
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extern location cur_out;
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extern cUndoList undo_list;
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extern std::string help_text_rsrc;
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const char *day_str_1[] = {"Unused","Day creature appears","Day creature disappears",
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"Unused","Unused","Unused","Unused","Unused","Unused"};
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@@ -784,6 +785,7 @@ static bool edit_advanced_town_special(cDialog& me, std::string hit, eKeyMod) {
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void edit_advanced_town() {
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using namespace std::placeholders;
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help_text_rsrc = "town-advanced-help";
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cDialog town_dlg(*ResMgr::dialogs.get("edit-town-advanced"));
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town_dlg["okay"].attachClickHandler(save_advanced_town);
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@@ -808,10 +810,7 @@ void edit_advanced_town() {
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auto iter = std::find(help_ids.begin(), help_ids.end(), which);
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if(iter == help_ids.end()) return true;
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int n = iter - help_ids.begin();
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std::string str = get_str("town-advanced-help",1 + n);
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cStrDlog display_help(str,"","Instant Help",24,PIC_DLOG, &me);
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display_help.setSound(57);
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display_help.show();
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give_help(1 + n, 0, me, true);
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return true;
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}, help_ids);
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// TODO: This should probably be a focus handler, but the focus handler doesn't receive the modifiers
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@@ -821,10 +820,7 @@ void edit_advanced_town() {
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auto iter = std::find(prop_ids.begin(), prop_ids.end(), which);
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if(iter == prop_ids.end()) return true;
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int n = iter - prop_ids.begin();
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std::string str = get_str("town-advanced-help",10 + n);
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cStrDlog display_help(str,"","Instant Help",24,PIC_DLOG, &me);
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display_help.setSound(57);
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display_help.show();
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give_help(10 + n, 0, me, true);
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return false;
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}
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dynamic_cast<cLed&>(me[which]).defaultClickHandler(me, which, mod);
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