Remove a few TODO notes that look obsolete
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@@ -432,7 +432,6 @@ void cTextField::handleInput(cKey key) {
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selectionPoint = ++insertionPoint;
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} else switch(key.k) {
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case key_enter: break; // Shouldn't be receiving this anyway
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// TODO: Implement all the other special keys
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case key_left: case key_word_left:
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if(current_action) history.add(current_action), current_action.reset();
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if(haveSelection && !select) {
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@@ -797,7 +797,7 @@ void handle_equip_item(short item_hit, bool& need_redraw) {
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}
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if(overall_mode == MODE_USE_TOWN) {
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// TODO: Uh, this looks wrong somehow.
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// This handles someone pressing the "Use Space" button and then clicking on an item.
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add_string_to_buf("Note: Clicking 'U' button by item uses the item.", 2);
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use_item(stat_window, item_hit);
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overall_mode = MODE_TOWN;
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@@ -3294,4 +3294,4 @@ void handle_rename_pc() {
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pick_pc_name(choice,nullptr);
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put_pc_screen();
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put_item_screen(stat_window);
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}
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}
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@@ -46,7 +46,7 @@ void cPopulation::assign(size_t n, const cTownperson& other, const cMonster& bas
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static_cast<cTownperson&>(dudes[n]) = other;
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static_cast<cMonster&>(dudes[n]) = base;
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// Now set up extra stuff
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dudes[n].active = eCreatureStatus::IDLE; // TODO: Is this right?
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dudes[n].active = eCreatureStatus::IDLE;
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if(dudes[n].invisible) dudes[n].picture_num = 0;
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dudes[n].m_health /= easy ? 2 : 1;
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dudes[n].m_health *= difficulty_adjust;
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