More new graphics

- Replace the Wyrmfire snow set with a snow set by ADoS
- A new wallset by ADoS and a few useful indoor tiles
- Two new large shields by ADoS
- Remove the duplicate mushrooms item graphic
This commit is contained in:
2015-08-15 20:10:21 -04:00
parent a380aa79d9
commit 8c33a0738d
10 changed files with 8 additions and 10 deletions

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@@ -72,13 +72,11 @@ Graphics 24 and 46-49 were monster graphics in original BoE.
Minstrel.
- On ter8.png, graphics 0, 1, 5, 6, 10, 11, 15, 16 are by Celtic Minstrel; 48 and 49 are
by
Wyrmfire; 18 and 19 are by ADoS; and the rest are by Mistb0rn.
- ter9.png is entirely by Wyrmfire.
- On ter10.png, graphics 0-5, 8-19 are by Wyrmfire, and the rest are by Mistb0rn (but
based
on Wyrmfire's graphics).
- On ter11.png, graphics 0-22 are by Mistb0rn.
- On teranim.png, graphic 15 is by Mistb0rn and graphic 16 is by Wyrmfire.
- ter9.png is entirely by ADoS (some based on original BoE graphics).
- On ter10.png, the base ice tiles (graphics 1 and 2) are by Mistb0rn and the rest is by
ADoS (based on those tiles and original BoE graphics) with some tweaks by Celtic Minstrel.
- ter11.png is entirely by ADoS.
- On teranim.png, graphic 15 is by Mistb0rn and graphic 16 is by ADoS.
- termap.png currently just contains directly shrunken versions of the other sheets.
For monster graphics, most are original BoE graphics, except for the following (some of
@@ -92,8 +90,8 @@ background flooring.
For item graphics, most are original BoE graphics, except for the following:
- The last row of objects.png are by ADoS, as is graphic 17.
- On tinyobj.png, graphics 17 and 45-49 are by ADoS.
- The last two rows of objects.png are by ADoS, as is graphic 17.
- On tinyobj.png, graphics 17, 45-54, and 134-138 are by ADoS.
startanim.png has been heavily modified with new text, but the actual pictures in it are
still all original BoE graphics.

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@@ -161,7 +161,7 @@ pic_num_t choose_graphic(short cur_choice,ePicType g_type,cDialog* parent) {
size_t total_pics = 0;
cPictChoice* pic_dlg = nullptr;
switch(g_type + PIC_PRESET) {
case PIC_TER: total_pics = 523; break;
case PIC_TER: total_pics = 539; break;
case PIC_TER_ANIM: total_pics = 17; break;
case PIC_DLOG: total_pics = 44; break;
case PIC_TALK: total_pics = 84; break;