Remove the RECT typedef for my custom rectangle class

This commit is contained in:
2014-12-17 00:30:02 -05:00
parent 23b2414c0d
commit 8bb96396a5
43 changed files with 677 additions and 679 deletions

View File

@@ -19,20 +19,20 @@
cUniverse univ;
RECT pc_area_buttons[6][4] ; // 0 - whole 1 - pic 2 - name 3 - stat strs 4,5 - later
RECT item_string_rects[24][4]; // 0 - name 1 - drop 2 - id 3 -
RECT pc_info_rect; // Frame that holds a pc's basic info and items
RECT name_rect; //Holds pc name inside pc_info_rect
RECT info_area_rect;
RECT hp_sp_rect; // Holds hit points and spells points for pc
RECT skill_rect; // Holds "Skills:" string
RECT pc_skills_rect[19]; //Holds current pc's skill levels
RECT status_rect; //Holds the string "Status:"
RECT pc_status_rect[10]; //Holds first 8 effects on pc
RECT traits_rect; //Holds the string "Traits:"
RECT pc_traits_rect[16]; //Holds pc traits
RECT pc_race_rect; //Holds current pc's race
RECT edit_rect[5][2]; //Buttons that bring up pc edit dialog boxs
rectangle pc_area_buttons[6][4] ; // 0 - whole 1 - pic 2 - name 3 - stat strs 4,5 - later
rectangle item_string_rects[24][4]; // 0 - name 1 - drop 2 - id 3 -
rectangle pc_info_rect; // Frame that holds a pc's basic info and items
rectangle name_rect; //Holds pc name inside pc_info_rect
rectangle info_area_rect;
rectangle hp_sp_rect; // Holds hit points and spells points for pc
rectangle skill_rect; // Holds "Skills:" string
rectangle pc_skills_rect[19]; //Holds current pc's skill levels
rectangle status_rect; //Holds the string "Status:"
rectangle pc_status_rect[10]; //Holds first 8 effects on pc
rectangle traits_rect; //Holds the string "Traits:"
rectangle pc_traits_rect[16]; //Holds pc traits
rectangle pc_race_rect; //Holds current pc's race
rectangle edit_rect[5][2]; //Buttons that bring up pc edit dialog boxs
short current_active_pc = 0;
//short dialog_answer;
@@ -479,7 +479,7 @@ bool verify_restore_quit(bool mode) {
// char chr,chr2;
// short the_type,wind_hit,item_hit;
// Handle the_handle = NULL;
// RECT the_rect,button_rect;
// rectangle the_rect,button_rect;
// location the_point;
// CWindowPtr w;
// RgnHandle updateRgn;