Remove the RECT typedef for my custom rectangle class
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@@ -19,20 +19,20 @@
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cUniverse univ;
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RECT pc_area_buttons[6][4] ; // 0 - whole 1 - pic 2 - name 3 - stat strs 4,5 - later
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RECT item_string_rects[24][4]; // 0 - name 1 - drop 2 - id 3 -
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RECT pc_info_rect; // Frame that holds a pc's basic info and items
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RECT name_rect; //Holds pc name inside pc_info_rect
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RECT info_area_rect;
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RECT hp_sp_rect; // Holds hit points and spells points for pc
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RECT skill_rect; // Holds "Skills:" string
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RECT pc_skills_rect[19]; //Holds current pc's skill levels
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RECT status_rect; //Holds the string "Status:"
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RECT pc_status_rect[10]; //Holds first 8 effects on pc
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RECT traits_rect; //Holds the string "Traits:"
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RECT pc_traits_rect[16]; //Holds pc traits
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RECT pc_race_rect; //Holds current pc's race
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RECT edit_rect[5][2]; //Buttons that bring up pc edit dialog boxs
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rectangle pc_area_buttons[6][4] ; // 0 - whole 1 - pic 2 - name 3 - stat strs 4,5 - later
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rectangle item_string_rects[24][4]; // 0 - name 1 - drop 2 - id 3 -
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rectangle pc_info_rect; // Frame that holds a pc's basic info and items
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rectangle name_rect; //Holds pc name inside pc_info_rect
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rectangle info_area_rect;
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rectangle hp_sp_rect; // Holds hit points and spells points for pc
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rectangle skill_rect; // Holds "Skills:" string
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rectangle pc_skills_rect[19]; //Holds current pc's skill levels
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rectangle status_rect; //Holds the string "Status:"
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rectangle pc_status_rect[10]; //Holds first 8 effects on pc
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rectangle traits_rect; //Holds the string "Traits:"
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rectangle pc_traits_rect[16]; //Holds pc traits
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rectangle pc_race_rect; //Holds current pc's race
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rectangle edit_rect[5][2]; //Buttons that bring up pc edit dialog boxs
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short current_active_pc = 0;
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//short dialog_answer;
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@@ -479,7 +479,7 @@ bool verify_restore_quit(bool mode) {
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// char chr,chr2;
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// short the_type,wind_hit,item_hit;
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// Handle the_handle = NULL;
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// RECT the_rect,button_rect;
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// rectangle the_rect,button_rect;
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// location the_point;
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// CWindowPtr w;
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// RgnHandle updateRgn;
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