Eliminate some offscreen surfaces in the scenario editor

- This fixes an issue where parts of the UI were filled with black or random noise.
- This also creates some noticeable lag while drawing, though.
This commit is contained in:
2016-04-29 13:36:31 -04:00
parent 836a7a715c
commit 8b792aea75
4 changed files with 140 additions and 211 deletions

View File

@@ -29,8 +29,8 @@
extern std::string current_string[2];
extern short mini_map_scales[3];
extern rectangle terrain_rect;
extern eDrawMode draw_mode;
rectangle world_screen;
// border rects order: top, left, bottom, right //
rectangle border_rect[4];
short current_block_edited = 0;
@@ -65,7 +65,6 @@ rectangle left_buttons[NLS][2]; // 0 - whole, 1 - blue button
std::array<lb_t,NLS> left_button_status;
std::vector<rb_t> right_button_status;
rectangle right_buttons[NRSONPAGE];
rectangle palette_buttons_from[71];
rectangle palette_buttons[10][6];
short current_rs_top = 0;
@@ -112,7 +111,7 @@ void init_screen_locs() {
int i;
for(i = 0; i < 4; i++)
border_rect[i] = world_screen;
border_rect[i] = terrain_rect;
border_rect[0].bottom = border_rect[0].top + 8;
border_rect[1].right = border_rect[1].left + 8;
border_rect[2].top = border_rect[2].bottom - 8;
@@ -181,7 +180,7 @@ static cursor_type get_edit_cursor() {
}
void update_mouse_spot(location the_point) {
rectangle terrain_rect = world_screen;
rectangle terrain_rect = ::terrain_rect;
terrain_rect.inset(8,8);
terrain_rect.right -= 4;
if(overall_mode >= MODE_MAIN_SCREEN)
@@ -1842,7 +1841,7 @@ void handle_scroll(sf::Event& event) {
pal_sbar->setPosition(pal_sbar->getPosition() - amount);
set_up_terrain_buttons(false);
redraw_screen();
} else if(overall_mode < MODE_MAIN_SCREEN && pos.in(world_screen)) {
} else if(overall_mode < MODE_MAIN_SCREEN && pos.in(terrain_rect)) {
if(sf::Keyboard::isKeyPressed(sf::Keyboard::LControl) || sf::Keyboard::isKeyPressed(sf::Keyboard::RControl))
cen_x = minmax(4, town->max_dim() - 5, cen_x - amount);
else cen_y = minmax(4, town->max_dim() - 5, cen_y - amount);

View File

@@ -21,7 +21,6 @@
#include "scen.btnmg.hpp"
void load_main_screen();
void load_terrain_template();
short terrain_in_index();
void put_terrain_in_template();
@@ -59,9 +58,7 @@ extern ter_num_t current_ground;
short num_ir[3] = {12,10,4};
sf::RenderTexture terrain_buttons_gworld;
cCustomGraphics spec_scen_g;
sf::RenderTexture ter_draw_gworld;
const sf::Color hilite_colour = {0xff, 0x00, 0x80, 0x40};
// begin new stuff
@@ -69,7 +66,6 @@ rectangle blue_button_from = {120,235,134,251};
rectangle start_button_from = {120,70,127,91};
rectangle base_small_button_from = {120,0,127,7};
extern rectangle palette_buttons[10][6];
extern rectangle palette_buttons_from[71];
extern ePalBtn town_buttons[6][10], out_buttons[6][10];
rectangle palette_button_base = {0,0,18,25};
rectangle terrain_buttons_rect = {0,0,410,294};
@@ -314,13 +310,12 @@ static std::vector<short> get_small_icons(location at, ter_num_t t_to_draw) {
return icons;
}
void Set_up_win () {
void Set_up_win() {
terrain_rect.offset(TER_RECT_UL_X, TER_RECT_UL_Y);
terrain_buttons_rect.offset(RIGHT_AREA_UL_X, RIGHT_AREA_UL_Y);
palette_button_base.offset(RIGHT_AREA_UL_X, RIGHT_AREA_UL_Y);
short i,j;
for(i = 0; i < 70; i++){
palette_buttons_from[i] = palette_button_base;
palette_buttons_from[i].offset((i%10) * 25, (i/10) * 17);
palette_buttons_from[i].right++;
}
for(i = 0; i < 10; i++)
for(j = 0; j < 6; j++) {
palette_buttons[i][j] = palette_button_base;
@@ -328,13 +323,13 @@ void Set_up_win () {
}
for(i = 0; i < 10; i++)
for(j = /*2*/0; j < 6; j++)
palette_buttons[i][j].offset(0,3);
palette_buttons[i][j].offset(0, 3);
for(i = 0; i < 10; i++)
for(j = /*3*/0; j < 6; j++)
palette_buttons[i][j].offset(0,3);
palette_buttons[i][j].offset(0, 3);
for(i = 0; i < 10; i++)
for(j = /*4*/0; j < 6; j++)
palette_buttons[i][j].offset(0,3);
palette_buttons[i][j].offset(0, 3);
for(i = 0; i < NLS; i++) {
left_buttons[i][0] = left_button_base;
@@ -353,7 +348,6 @@ void Set_up_win () {
right_buttons[i] = right_button_base;
right_buttons[i].offset(0,i * 12);
}
load_main_screen();
}
void run_startup_g() {
@@ -387,16 +381,6 @@ void load_graphics(){
ResMgr::get<ImageRsrc>("termap");
}
void load_main_screen() {
terrain_buttons_gworld.create(terrain_buttons_rect.width(), terrain_buttons_rect.height());
ter_draw_gworld.create(terrain_rect.width(), terrain_rect.height());
world_screen = terrain_rect;
world_screen.offset(TER_RECT_UL_X,TER_RECT_UL_Y);
//draw_main_screen();
}
void redraw_screen() {
rectangle windRect(mainPtr);
tileImage(mainPtr,windRect,bg[20]);
@@ -428,11 +412,8 @@ void draw_main_screen() {
// draw terrain palette
if((overall_mode < MODE_MAIN_SCREEN) || (overall_mode == MODE_EDIT_TYPES)) {
//draw_rect = terrain_buttons_rect;
//OffsetRect(&draw_rect,RIGHT_AREA_UL_X,RIGHT_AREA_UL_Y);
//rect_draw_some_item(terrain_buttons_gworld,terrain_buttons_rect,
// terrain_buttons_gworld,draw_rect,0,1);
place_location();
set_up_terrain_buttons(false);
pal_sbar->draw();
}
@@ -519,8 +500,6 @@ void set_up_terrain_buttons(bool reset) {
if(reset) pal_sbar->setPosition(0);
pal_sbar->setMaximum((max - 241) / 16);
tileImage(terrain_buttons_gworld,terrain_buttons_rect,bg[17]);
frame_rect(terrain_buttons_gworld, terrain_buttons_rect, sf::Color::Black);
int first = pal_sbar->getPosition() * 16;
if(draw_mode == DRAW_MONST) first++, max++;
int end = min(first + 256, max);
@@ -528,10 +507,12 @@ void set_up_terrain_buttons(bool reset) {
// first make terrain buttons
sf::Texture& editor_mixed = *ResMgr::get<ImageRsrc>("edbuttons");
for(i = first; i < end; i++) {
rectangle draw_rect = terrain_rects[i - first];
draw_rect.offset(RIGHT_AREA_UL_X, RIGHT_AREA_UL_Y);
switch(draw_mode){
case DRAW_TERRAIN:
if(i == scenario.ter_types.size()) {
rect_draw_some_item(editor_mixed, ter_plus_from, terrain_buttons_gworld, terrain_rects[i - first]);
rect_draw_some_item(editor_mixed, ter_plus_from, mainPtr, draw_rect);
break;
}
ter_from = ter_from_base;
@@ -539,15 +520,14 @@ void set_up_terrain_buttons(bool reset) {
if(pic >= 1000) {
sf::Texture* source_gworld;
graf_pos_ref(source_gworld, ter_from) = spec_scen_g.find_graphic(pic % 1000);
rect_draw_some_item(*source_gworld,
ter_from,terrain_buttons_gworld,terrain_rects[i - first]);
rect_draw_some_item(*source_gworld, ter_from, mainPtr, draw_rect);
}
else if(pic < 960) {
pic = pic % 50;
ter_from.offset(28 * (pic % 10), 36 * (pic / 10));
int which_sheet = scenario.ter_types[i].picture / 50;
rect_draw_some_item(*ResMgr::get<ImageRsrc>("ter" + std::to_string(1 + which_sheet)),
ter_from,terrain_buttons_gworld,terrain_rects[i - first]);
ter_from, mainPtr, draw_rect);
}
else {
pic = (pic - 560) % 50;
@@ -555,42 +535,41 @@ void set_up_terrain_buttons(bool reset) {
ter_from.right = ter_from.left + 28;
ter_from.top = 36 * (pic % 5);
ter_from.bottom = ter_from.top + 36;
rect_draw_some_item(*ResMgr::get<ImageRsrc>("teranim"),
ter_from,terrain_buttons_gworld,terrain_rects[i - first]);
rect_draw_some_item(*ResMgr::get<ImageRsrc>("teranim"), ter_from, mainPtr, draw_rect);
}
small_i = get_small_icon(i);
tiny_from = base_small_button_from;
tiny_from.offset(7 * (small_i % 30),7 * (small_i / 30));
tiny_to = terrain_rects[i - first];
tiny_to = draw_rect;
tiny_to.top = tiny_to.bottom - 7;
tiny_to.left = tiny_to.right - 7;
if(small_i >= 0 && small_i < 255)
rect_draw_some_item(editor_mixed,tiny_from,terrain_buttons_gworld,tiny_to);
rect_draw_some_item(editor_mixed, tiny_from, mainPtr, tiny_to);
break;
case DRAW_MONST:
pic = scenario.scen_monsters[i].picture_num;
tiny_to = terrain_rects[i - first];
frame_rect(terrain_buttons_gworld, tiny_to, sf::Color::Black);
tiny_to = draw_rect;
frame_rect(mainPtr, tiny_to, sf::Color::Black);
if(pic >= 4000) {
pic %= 1000;
tiny_to.width() = tiny_to.width() / 2;
tiny_to.height() = tiny_to.height() / 2;
sf::Texture* source_gworld;
graf_pos_ref(source_gworld, ter_from) = spec_scen_g.find_graphic(pic);
rect_draw_some_item(*source_gworld, ter_from, terrain_buttons_gworld, tiny_to, sf::BlendAlpha);
rect_draw_some_item(*source_gworld, ter_from, mainPtr, tiny_to, sf::BlendAlpha);
pic++;
tiny_to.offset(tiny_to.width(), 0);
graf_pos_ref(source_gworld, ter_from) = spec_scen_g.find_graphic(pic);
rect_draw_some_item(*source_gworld, ter_from, terrain_buttons_gworld, tiny_to, sf::BlendAlpha);
rect_draw_some_item(*source_gworld, ter_from, mainPtr, tiny_to, sf::BlendAlpha);
pic++;
tiny_to.offset(-tiny_to.width(), tiny_to.height());
graf_pos_ref(source_gworld, ter_from) = spec_scen_g.find_graphic(pic);
rect_draw_some_item(*source_gworld, ter_from, terrain_buttons_gworld, tiny_to, sf::BlendAlpha);
rect_draw_some_item(*source_gworld, ter_from, mainPtr, tiny_to, sf::BlendAlpha);
pic++;
tiny_to.offset(tiny_to.width(), 0);
graf_pos_ref(source_gworld, ter_from) = spec_scen_g.find_graphic(pic);
rect_draw_some_item(*source_gworld, ter_from, terrain_buttons_gworld, tiny_to, sf::BlendAlpha);
rect_draw_some_item(*source_gworld, ter_from, mainPtr, tiny_to, sf::BlendAlpha);
} else if(pic >= 3000) {
pic %= 1000;
tiny_to.width() = tiny_to.width() / 2;
@@ -598,11 +577,11 @@ void set_up_terrain_buttons(bool reset) {
tiny_to.offset(tiny_to.width() / 2, 0);
sf::Texture* source_gworld;
graf_pos_ref(source_gworld, ter_from) = spec_scen_g.find_graphic(pic);
rect_draw_some_item(*source_gworld, ter_from, terrain_buttons_gworld, tiny_to, sf::BlendAlpha);
rect_draw_some_item(*source_gworld, ter_from, mainPtr, tiny_to, sf::BlendAlpha);
pic++;
tiny_to.offset(0, tiny_to.height());
graf_pos_ref(source_gworld, ter_from) = spec_scen_g.find_graphic(pic);
rect_draw_some_item(*source_gworld, ter_from, terrain_buttons_gworld, tiny_to, sf::BlendAlpha);
rect_draw_some_item(*source_gworld, ter_from, mainPtr, tiny_to, sf::BlendAlpha);
} else if(pic >= 2000) {
pic %= 1000;
tiny_to.width() = tiny_to.width() / 2;
@@ -610,16 +589,16 @@ void set_up_terrain_buttons(bool reset) {
tiny_to.offset(0, tiny_to.height() / 2);
sf::Texture* source_gworld;
graf_pos_ref(source_gworld, ter_from) = spec_scen_g.find_graphic(pic);
rect_draw_some_item(*source_gworld, ter_from, terrain_buttons_gworld, tiny_to, sf::BlendAlpha);
rect_draw_some_item(*source_gworld, ter_from, mainPtr, tiny_to, sf::BlendAlpha);
pic++;
tiny_to.offset(tiny_to.width(), 0);
graf_pos_ref(source_gworld, ter_from) = spec_scen_g.find_graphic(pic);
rect_draw_some_item(*source_gworld, ter_from, terrain_buttons_gworld, tiny_to, sf::BlendAlpha);
rect_draw_some_item(*source_gworld, ter_from, mainPtr, tiny_to, sf::BlendAlpha);
} else if(pic >= 1000) {
pic %= 1000;
sf::Texture* source_gworld;
graf_pos_ref(source_gworld, ter_from) = spec_scen_g.find_graphic(pic);
rect_draw_some_item(*source_gworld, ter_from, terrain_buttons_gworld, tiny_to, sf::BlendAlpha);
rect_draw_some_item(*source_gworld, ter_from, mainPtr, tiny_to, sf::BlendAlpha);
} else {
auto pic_info = m_pic_index[pic];
pic = pic_info.i;
@@ -630,92 +609,74 @@ void set_up_terrain_buttons(bool reset) {
tiny_to.width() = tiny_to.width() / 2;
tiny_to.height() = tiny_to.height() / 2;
ter_from = calc_rect(2 * ((pic % 20) / 10), (pic % 20) % 10);
rect_draw_some_item(monst_gworld(pic / 20), ter_from, terrain_buttons_gworld, tiny_to, sf::BlendAlpha);
rect_draw_some_item(monst_gworld(pic / 20), ter_from, mainPtr, tiny_to, sf::BlendAlpha);
pic++;
tiny_to.offset(tiny_to.width(), 0);
ter_from = calc_rect(2 * ((pic % 20) / 10), (pic % 20) % 10);
rect_draw_some_item(monst_gworld(pic / 20), ter_from, terrain_buttons_gworld, tiny_to, sf::BlendAlpha);
rect_draw_some_item(monst_gworld(pic / 20), ter_from, mainPtr, tiny_to, sf::BlendAlpha);
pic++;
tiny_to.offset(-tiny_to.width(), tiny_to.height());
ter_from = calc_rect(2 * ((pic % 20) / 10), (pic % 20) % 10);
rect_draw_some_item(monst_gworld(pic / 20), ter_from, terrain_buttons_gworld, tiny_to, sf::BlendAlpha);
rect_draw_some_item(monst_gworld(pic / 20), ter_from, mainPtr, tiny_to, sf::BlendAlpha);
pic++;
tiny_to.offset(tiny_to.width(), 0);
ter_from = calc_rect(2 * ((pic % 20) / 10), (pic % 20) % 10);
rect_draw_some_item(monst_gworld(pic / 20), ter_from, terrain_buttons_gworld, tiny_to, sf::BlendAlpha);
rect_draw_some_item(monst_gworld(pic / 20), ter_from, mainPtr, tiny_to, sf::BlendAlpha);
} else if(pic_info.y == 2) {
tiny_to.width() = tiny_to.width() / 2;
tiny_to.height() = tiny_to.height() / 2;
tiny_to.offset(tiny_to.width() / 2, 0);
ter_from = calc_rect(2 * ((pic % 20) / 10), (pic % 20) % 10);
rect_draw_some_item(monst_gworld(pic / 20), ter_from, terrain_buttons_gworld, tiny_to, sf::BlendAlpha);
rect_draw_some_item(monst_gworld(pic / 20), ter_from, mainPtr, tiny_to, sf::BlendAlpha);
pic++;
tiny_to.offset(0, tiny_to.height());
ter_from = calc_rect(2 * ((pic % 20) / 10), (pic % 20) % 10);
rect_draw_some_item(monst_gworld(pic / 20), ter_from, terrain_buttons_gworld, tiny_to, sf::BlendAlpha);
rect_draw_some_item(monst_gworld(pic / 20), ter_from, mainPtr, tiny_to, sf::BlendAlpha);
} else if(pic_info.x == 2) {
tiny_to.width() = tiny_to.width() / 2;
tiny_to.height() = tiny_to.height() / 2;
tiny_to.offset(0, tiny_to.height() / 2);
ter_from = calc_rect(2 * ((pic % 20) / 10), (pic % 20) % 10);
rect_draw_some_item(monst_gworld(pic / 20), ter_from, terrain_buttons_gworld, tiny_to, sf::BlendAlpha);
rect_draw_some_item(monst_gworld(pic / 20), ter_from, mainPtr, tiny_to, sf::BlendAlpha);
pic++;
tiny_to.offset(tiny_to.width(), 0);
ter_from = calc_rect(2 * ((pic % 20) / 10), (pic % 20) % 10);
rect_draw_some_item(monst_gworld(pic / 20), ter_from, terrain_buttons_gworld, tiny_to, sf::BlendAlpha);
rect_draw_some_item(monst_gworld(pic / 20), ter_from, mainPtr, tiny_to, sf::BlendAlpha);
} else {
ter_from = calc_rect(2 * ((pic % 20) / 10), (pic % 20) % 10);
rect_draw_some_item(monst_gworld(pic / 20), ter_from, terrain_buttons_gworld, tiny_to, sf::BlendAlpha);
rect_draw_some_item(monst_gworld(pic / 20), ter_from, mainPtr, tiny_to, sf::BlendAlpha);
}
}
break;
case DRAW_ITEM:
pic = scenario.scen_items[i].graphic_num;
tiny_to = terrain_rects[i - first];
frame_rect(terrain_buttons_gworld, tiny_to, sf::Color::Black);
tiny_to = draw_rect;
frame_rect(mainPtr, tiny_to, sf::Color::Black);
if(pic >= 1000) {
sf::Texture* source_gworld;
graf_pos_ref(source_gworld, ter_from) = spec_scen_g.find_graphic(pic % 1000);
rect_draw_some_item(*source_gworld,ter_from,terrain_buttons_gworld,tiny_to,sf::BlendAlpha);
rect_draw_some_item(*source_gworld, ter_from, mainPtr, tiny_to, sf::BlendAlpha);
} else {
tiny_from = {0,0,18,18};
tiny_from.offset((pic % 10) * 18,(pic / 10) * 18);
rect_draw_some_item(*ResMgr::get<ImageRsrc>("tinyobj"),tiny_from,terrain_buttons_gworld,tiny_to,sf::BlendAlpha);
rect_draw_some_item(*ResMgr::get<ImageRsrc>("tinyobj"), tiny_from, mainPtr, tiny_to, sf::BlendAlpha);
}
break;
}
}
if(overall_mode < MODE_MAIN_SCREEN) {
// palette_to.left = 5;
// palette_to.top = terrain_rects[255].bottom + 5;
// if(editing_town) {
// palette_from.bottom = palette_buttons[0][5].bottom;
// palette_from.right = palette_buttons[7][5].right;
// }
// else {
// palette_from.bottom = palette_buttons[0][2].bottom;
// palette_from.right = palette_buttons[7][2].right;
// }
// palette_to.right = palette_to.left + palette_from.right;
// palette_to.bottom = palette_to.top + palette_from.bottom;
// rect_draw_some_item(editor_mixed,
// palette_from,terrain_buttons_gworld,palette_to,1,0);
palette_to.offset(5,terrain_rects[255].bottom + 14);
palette_to.right++;
//printf("terrain_rects[255].bottom = %i\n", terrain_rects[255].bottom);
for(i = 0; i < 10; i++){
for(j = 0; j < 6; j++){
auto cur_palette_buttons = editing_town ? town_buttons : out_buttons;
if(cur_palette_buttons[j][i] != PAL_BLANK)
palette_from = palette_buttons_from[cur_palette_buttons[j][i]];
//printf("palette_from = {top = %i, left = %i, bottom = %i, right = %i\n",
// palette_from.top, palette_from.left, palette_from.bottom, palette_from.right);
//printf("palette_to = {top = %i, left = %i, bottom = %i, right = %i\n",
// palette_to.top, palette_to.left, palette_to.bottom, palette_to.right);
if(cur_palette_buttons[j][i] != PAL_BLANK){
//printf("Drawing button %i at col %i, row %i\n",editing_town?town_buttons[j][i]:out_buttons[j][i],i,j);
rect_draw_some_item(editor_mixed,palette_from,terrain_buttons_gworld,palette_to,sf::BlendAlpha);
if(cur_palette_buttons[j][i] != PAL_BLANK) {
palette_from = palette_button_base;
palette_from.offset(-RIGHT_AREA_UL_X, -RIGHT_AREA_UL_Y);
int n = cur_palette_buttons[j][i];
palette_from.offset((n%10) * 25, (n/10) * 17);
rect_draw_some_item(editor_mixed, palette_from, mainPtr, palette_to, sf::BlendAlpha);
}
palette_to.offset(0,17);
}
@@ -731,13 +692,15 @@ void draw_terrain(){
ter_num_t t_to_draw;
rectangle source_rect,tiny_to,tiny_to_base = {37,29,44,36},from_rect,to_rect;
rectangle boat_rect = {0,0,36,28};
tiny_to_base.offset(TER_RECT_UL_X,TER_RECT_UL_Y);
clipping_rect.offset(TER_RECT_UL_X,TER_RECT_UL_Y);
if(overall_mode >= MODE_MAIN_SCREEN)
return;
if(cur_viewing_mode == 0) {
tileImage(ter_draw_gworld,terrain_rect,bg[17]);
frame_rect(ter_draw_gworld, terrain_rect, sf::Color::Black);
tileImage(mainPtr,terrain_rect,bg[17]);
frame_rect(mainPtr, terrain_rect, sf::Color::Black);
for(q = 0; q < 9; q++)
for(r = 0; r < 9; r++) {
where_draw.x = q;
@@ -775,14 +738,15 @@ void draw_terrain(){
destrec.right = destrec.left + BITMAP_WIDTH;
destrec.top = 8 + BITMAP_HEIGHT * where_draw.y;
destrec.bottom = destrec.top + BITMAP_HEIGHT;
destrec.offset(TER_RECT_UL_X,TER_RECT_UL_Y);
sf::Texture& fields_gworld = *ResMgr::get<ImageRsrc>("fields");
sf::Texture& vehicle_gworld = *ResMgr::get<ImageRsrc>("vehicle");
if(is_road(cen_x + q - 4,cen_y + r - 4))
rect_draw_some_item(fields_gworld, calc_rect(0, 2), ter_draw_gworld, destrec, sf::BlendAlpha);
rect_draw_some_item(fields_gworld, calc_rect(0, 2), mainPtr, destrec, sf::BlendAlpha);
if(is_spot(cen_x + q - 4,cen_y + r - 4))
rect_draw_some_item(fields_gworld, calc_rect(4, 0), ter_draw_gworld, destrec, sf::BlendAlpha);
rect_draw_some_item(fields_gworld, calc_rect(4, 0), mainPtr, destrec, sf::BlendAlpha);
which_pt.x = cen_x + q - 4;
which_pt.y =cen_y + r - 4;
@@ -792,7 +756,7 @@ void draw_terrain(){
if(scenario.boats[i].which_town == 200 &&
scenario.boats[i].sector == cur_out &&
scenario.boats[i].loc == which_pt)
rect_draw_some_item(vehicle_gworld,boat_rect,ter_draw_gworld,destrec,sf::BlendAlpha);
rect_draw_some_item(vehicle_gworld,boat_rect,mainPtr,destrec,sf::BlendAlpha);
}
for(i = 0; i < scenario.horses.size(); i++) {
@@ -801,7 +765,7 @@ void draw_terrain(){
if(scenario.horses[i].which_town == 200 &&
scenario.horses[i].sector == cur_out &&
scenario.horses[i].loc == which_pt)
rect_draw_some_item(vehicle_gworld,source_rect,ter_draw_gworld,destrec,sf::BlendAlpha);
rect_draw_some_item(vehicle_gworld,source_rect,mainPtr,destrec,sf::BlendAlpha);
}
}
@@ -810,7 +774,7 @@ void draw_terrain(){
for(i = 0; i < scenario.boats.size(); i++) {
if(scenario.boats[i].which_town == cur_town &&
scenario.boats[i].loc == which_pt)
rect_draw_some_item(vehicle_gworld,boat_rect,ter_draw_gworld,destrec,sf::BlendAlpha);
rect_draw_some_item(vehicle_gworld,boat_rect,mainPtr,destrec,sf::BlendAlpha);
}
for(i = 0; i < scenario.horses.size(); i++) {
@@ -818,46 +782,46 @@ void draw_terrain(){
source_rect.offset(0,36);
if(scenario.horses[i].which_town == cur_town &&
scenario.horses[i].loc == which_pt)
rect_draw_some_item(vehicle_gworld,source_rect,ter_draw_gworld,destrec,sf::BlendAlpha);
rect_draw_some_item(vehicle_gworld,source_rect,mainPtr,destrec,sf::BlendAlpha);
}
if(is_field_type(cen_x + q - 4,cen_y + r - 4, FIELD_WEB)) {
from_rect = calc_rect(5,0);
rect_draw_some_item(fields_gworld,from_rect,ter_draw_gworld,destrec,sf::BlendAlpha);
rect_draw_some_item(fields_gworld,from_rect,mainPtr,destrec,sf::BlendAlpha);
}
if(is_field_type(cen_x + q - 4,cen_y + r - 4, OBJECT_CRATE)) {
from_rect = calc_rect(6,0);
rect_draw_some_item(fields_gworld,from_rect,ter_draw_gworld,destrec,sf::BlendAlpha);
rect_draw_some_item(fields_gworld,from_rect,mainPtr,destrec,sf::BlendAlpha);
}
if(is_field_type(cen_x + q - 4,cen_y + r - 4, OBJECT_BARREL)) {
from_rect = calc_rect(7,0);
rect_draw_some_item(fields_gworld,from_rect,ter_draw_gworld,destrec,sf::BlendAlpha);
rect_draw_some_item(fields_gworld,from_rect,mainPtr,destrec,sf::BlendAlpha);
}
if(is_field_type(cen_x + q - 4,cen_y + r - 4, BARRIER_FIRE)) {
from_rect = calc_rect(8,4);
rect_draw_some_item(*ResMgr::get<ImageRsrc>("teranim"),from_rect,ter_draw_gworld,destrec,sf::BlendAlpha);
rect_draw_some_item(*ResMgr::get<ImageRsrc>("teranim"),from_rect,mainPtr,destrec,sf::BlendAlpha);
}
if(is_field_type(cen_x + q - 4,cen_y + r - 4, FIELD_QUICKFIRE)) {
from_rect = calc_rect(7,1);
rect_draw_some_item(fields_gworld,from_rect,ter_draw_gworld,destrec,sf::BlendAlpha);
rect_draw_some_item(fields_gworld,from_rect,mainPtr,destrec,sf::BlendAlpha);
}
if(is_field_type(cen_x + q - 4,cen_y + r - 4, BARRIER_FORCE)) {
from_rect = calc_rect(10,4);
rect_draw_some_item(*ResMgr::get<ImageRsrc>("teranim"),from_rect,ter_draw_gworld,destrec,sf::BlendAlpha);
rect_draw_some_item(*ResMgr::get<ImageRsrc>("teranim"),from_rect,mainPtr,destrec,sf::BlendAlpha);
}
if(is_field_type(cen_x + q - 4,cen_y + r - 4, OBJECT_BLOCK)) {
from_rect = calc_rect(3,0);
rect_draw_some_item(fields_gworld,from_rect,ter_draw_gworld,destrec,sf::BlendAlpha);
rect_draw_some_item(fields_gworld,from_rect,mainPtr,destrec,sf::BlendAlpha);
}
if(is_field_type(cen_x + q - 4,cen_y + r - 4, BARRIER_CAGE)) {
from_rect = calc_rect(0,0);
rect_draw_some_item(fields_gworld,from_rect,ter_draw_gworld,destrec,sf::BlendAlpha);
rect_draw_some_item(fields_gworld,from_rect,mainPtr,destrec,sf::BlendAlpha);
}
for(i = 0; i < 8; i++) {
eFieldType sfx = eFieldType(SFX_SMALL_BLOOD + i);
if(is_field_type(cen_x + q - 4,cen_y + r - 4,sfx)) {
from_rect = calc_rect(i,3);
rect_draw_some_item(fields_gworld,from_rect,ter_draw_gworld,destrec,sf::BlendAlpha);
rect_draw_some_item(fields_gworld,from_rect,mainPtr,destrec,sf::BlendAlpha);
}
}
}
@@ -881,7 +845,7 @@ void draw_terrain(){
} else {
tiny_from.offset((icon % 30) * 7, (icon / 30) * 7);
}
rect_draw_some_item(editor_mixed, tiny_from, ter_draw_gworld, tiny_to);
rect_draw_some_item(editor_mixed, tiny_from, mainPtr, tiny_to);
if(icon == -1) tiny_to.left += 14;
tiny_to.offset(0, -7);
// Now check to see if it's overflowing our space
@@ -929,9 +893,9 @@ void draw_terrain(){
}
}
if(need_hilite) {
fill_rect(ter_draw_gworld, destrec, hilite_colour);
fill_rect(mainPtr, destrec, hilite_colour);
if(large_hilite && where_draw == mouse_spot)
fill_rect(ter_draw_gworld, destrec, hilite_colour);
fill_rect(mainPtr, destrec, hilite_colour);
}
}
}
@@ -940,7 +904,7 @@ void draw_terrain(){
draw_items();
}
clip_rect(ter_draw_gworld,clipping_rect);
clip_rect(mainPtr,clipping_rect);
if(editing_town) {
// draw info rects
@@ -951,7 +915,8 @@ void draw_terrain(){
draw_rect.top = 24 + 36 * (town->room_rect[i].top - cen_y + 4);
draw_rect.bottom = 24 + 36 * (town->room_rect[i].bottom - cen_y + 4);
draw_rect.inset(-10, -13);
frame_rect(ter_draw_gworld, draw_rect, sf::Color::Red);
draw_rect.offset(TER_RECT_UL_X,TER_RECT_UL_Y);
frame_rect(mainPtr, draw_rect, sf::Color::Red);
}
// draw border rect
draw_rect.left = 21 + 28 * (town->in_town_rect.left - cen_x + 4);
@@ -959,7 +924,8 @@ void draw_terrain(){
draw_rect.top = 25 + 36 * (town->in_town_rect.top - cen_y + 4);
draw_rect.bottom = 25 + 36 * (town->in_town_rect.bottom - cen_y + 4);
draw_rect.inset(10, 13);
frame_rect(ter_draw_gworld, draw_rect, sf::Color::White);
draw_rect.offset(TER_RECT_UL_X, TER_RECT_UL_Y);
frame_rect(mainPtr, draw_rect, sf::Color::White);
}
if(!editing_town) {
// draw info rects
@@ -970,10 +936,11 @@ void draw_terrain(){
draw_rect.top = 24 + 36 * (current_terrain->info_rect[i].top - cen_y + 4);
draw_rect.bottom = 24 + 36 * (current_terrain->info_rect[i].bottom - cen_y + 4);
draw_rect.inset(-10, -13);
frame_rect(ter_draw_gworld, draw_rect, sf::Color::Red);
draw_rect.offset(TER_RECT_UL_X, TER_RECT_UL_Y);
frame_rect(mainPtr, draw_rect, sf::Color::Red);
}
}
clip_rect(ter_draw_gworld, terrain_rect);
clip_rect(mainPtr, terrain_rect);
small_any_drawn = false;
//if(cur_viewing_mode == 0)
@@ -981,8 +948,8 @@ void draw_terrain(){
}
else {
tileImage(ter_draw_gworld, terrain_rect,bg[17]);
frame_rect(ter_draw_gworld, terrain_rect, sf::Color::Black);
tileImage(mainPtr, terrain_rect,bg[17]);
frame_rect(mainPtr, terrain_rect, sf::Color::Black);
// Width available: 64 4x4 tiles, 42 6x6 tiles, or 21 12x12 tiles -- 256 pixels
// Height available: 81 4x4 tiles, 54 6x6 tiles, or 27 12x12 tiles -- 324 pixels
short size = mini_map_scales[cur_viewing_mode - 1];
@@ -1007,9 +974,6 @@ void draw_terrain(){
}
small_any_drawn = true;
}
ter_draw_gworld.display();
rect_draw_some_item(ter_draw_gworld.getTexture(),terrain_rect,mainPtr,world_screen);
}
void draw_monsts() {
@@ -1055,8 +1019,9 @@ void draw_monsts() {
destrec.left = destrec.right - (source_rect.right - source_rect.left);
destrec.top = destrec.bottom - (source_rect.bottom - source_rect.top);
destrec.offset(TER_RECT_UL_X,TER_RECT_UL_Y);
rect_draw_some_item(*from_gworld, source_rect, ter_draw_gworld, destrec, sf::BlendAlpha);
rect_draw_some_item(*from_gworld, source_rect, mainPtr, destrec, sf::BlendAlpha);
}
}
}
@@ -1100,13 +1065,13 @@ void draw_items() {
sf::Texture* source_gworld;
graf_pos_ref(source_gworld, source_rect) = spec_scen_g.find_graphic(pic_num - 1000);
dest_rect = calc_rect(where_draw.x,where_draw.y);
dest_rect.offset(8,8);
rect_draw_some_item(*source_gworld, source_rect, ter_draw_gworld, dest_rect, sf::BlendAlpha);
dest_rect.offset(8+TER_RECT_UL_X,8+TER_RECT_UL_Y);
rect_draw_some_item(*source_gworld, source_rect, mainPtr, dest_rect, sf::BlendAlpha);
}
else {
source_rect = get_item_template_rect(pic_num);
dest_rect = calc_rect(where_draw.x,where_draw.y);
dest_rect.offset(8,8);
dest_rect.offset(8+TER_RECT_UL_X,8+TER_RECT_UL_Y);
if(pic_num >= 45) {
dest_rect.top += 9;
dest_rect.bottom -= 9;
@@ -1114,7 +1079,7 @@ void draw_items() {
dest_rect.right -= 5;
}
rect_draw_some_item(*ResMgr::get<ImageRsrc>((pic_num < 55) ? "objects" : "tinyobj"),
source_rect, ter_draw_gworld, dest_rect,sf::BlendAlpha);
source_rect, mainPtr, dest_rect,sf::BlendAlpha);
}
}
}
@@ -1166,8 +1131,9 @@ void draw_one_terrain_spot (short i,short j,ter_num_t terrain_to_draw) {
destrec.right = destrec.left + BITMAP_WIDTH;
destrec.top = 8 + BITMAP_HEIGHT * where_draw.y;
destrec.bottom = destrec.top + BITMAP_HEIGHT;
destrec.offset(TER_RECT_UL_X,TER_RECT_UL_Y);
rect_draw_some_item(*source_gworld, source_rect, ter_draw_gworld, destrec);
rect_draw_some_item(*source_gworld, source_rect, mainPtr, destrec);
}
void draw_one_tiny_terrain_spot (short i,short j,ter_num_t terrain_to_draw,short size,bool road) {
@@ -1182,7 +1148,7 @@ void draw_one_tiny_terrain_spot (short i,short j,ter_num_t terrain_to_draw,short
picture_wanted = scenario.ter_types[terrain_to_draw].picture;
}
dest_rect.offset(8 + size * i,8 + size * j);
dest_rect.offset(8 + TER_RECT_UL_X + size * i, 8 + TER_RECT_UL_Y + size * j);
if(drawLargeIcon) {
if(picture_wanted >= 1000) {
graf_pos_ref(source_gworld, from_rect) = spec_scen_g.find_graphic(picture_wanted % 1000);
@@ -1195,7 +1161,7 @@ void draw_one_tiny_terrain_spot (short i,short j,ter_num_t terrain_to_draw,short
picture_wanted %= 50;
from_rect = calc_rect(picture_wanted % 10, picture_wanted / 10);
}
rect_draw_some_item(*source_gworld, from_rect, ter_draw_gworld, dest_rect);
rect_draw_some_item(*source_gworld, from_rect, mainPtr, dest_rect);
} else {
if(picture_wanted >= 1000) {
sf::Texture* from_gw;
@@ -1204,16 +1170,16 @@ void draw_one_tiny_terrain_spot (short i,short j,ter_num_t terrain_to_draw,short
from_rect.bottom = from_rect.top + 12;
picture_wanted /= 1000; picture_wanted--;
from_rect.offset((picture_wanted / 3) * 12, (picture_wanted % 3) * 12);
rect_draw_some_item(*from_gw, from_rect, ter_draw_gworld, dest_rect);
rect_draw_some_item(*from_gw, from_rect, mainPtr, dest_rect);
} else {
sf::Texture& small_ter_gworld = *ResMgr::get<ImageRsrc>("termap");
if(picture_wanted >= 960) {
picture_wanted -= 960;
from_rect.offset(12 * 20, (picture_wanted - 960) * 12);
rect_draw_some_item(small_ter_gworld, from_rect, ter_draw_gworld, dest_rect);
rect_draw_some_item(small_ter_gworld, from_rect, mainPtr, dest_rect);
} else {
from_rect.offset((picture_wanted % 20) * 12,(picture_wanted / 20) * 12);
rect_draw_some_item(small_ter_gworld, from_rect, ter_draw_gworld, dest_rect);
rect_draw_some_item(small_ter_gworld, from_rect, mainPtr, dest_rect);
}
}
}
@@ -1221,7 +1187,7 @@ void draw_one_tiny_terrain_spot (short i,short j,ter_num_t terrain_to_draw,short
rectangle road_rect = dest_rect;
int border = (size - 4) / 2;
road_rect.inset(border,border);
rect_draw_some_item(*ResMgr::get<ImageRsrc>("edbuttons"), {120, 231, 124, 235}, ter_draw_gworld, road_rect);
rect_draw_some_item(*ResMgr::get<ImageRsrc>("edbuttons"), {120, 231, 124, 235}, mainPtr, road_rect);
}
if(mouse_spot.x >= 0 && mouse_spot.y >= 0) {
location where_draw(i,j);
@@ -1239,9 +1205,9 @@ void draw_one_tiny_terrain_spot (short i,short j,ter_num_t terrain_to_draw,short
} else if(where_draw == mouse_spot)
need_hilite = true;
if(need_hilite) {
fill_rect(ter_draw_gworld, dest_rect, hilite_colour);
fill_rect(mainPtr, dest_rect, hilite_colour);
if(large_hilite && where_draw == mouse_spot)
fill_rect(ter_draw_gworld, dest_rect, hilite_colour);
fill_rect(mainPtr, dest_rect, hilite_colour);
}
}
}
@@ -1277,16 +1243,17 @@ void draw_frames() {
draw_rect.bottom = 58 + r * 36;
draw_rect.left = 23 + q * 28;
draw_rect.right = 50 + q * 28;
draw_rect.offset(TER_RECT_UL_X,TER_RECT_UL_Y);
for(i = 0; i < 4; i++)
if((which_pt.x == town->wandering_locs[i].x) &&
(which_pt.y == town->wandering_locs[i].y)) {
frame_rect(ter_draw_gworld, draw_rect, sf::Color::Red);
frame_rect(mainPtr, draw_rect, sf::Color::Red);
}
for(i = 0; i < 4; i++)
if((which_pt.x == town->start_locs[i].x) &&
(which_pt.y == town->start_locs[i].y)) {
frame_rect(ter_draw_gworld, draw_rect, sf::Color::Magenta);
frame_rect(mainPtr, draw_rect, sf::Color::Magenta);
}
@@ -1301,8 +1268,7 @@ static void place_selected_terrain(ter_num_t ter, rectangle draw_rect) {
if(picture_wanted >= 1000) {
sf::Texture* source_gworld;
graf_pos_ref(source_gworld, source_rect) = spec_scen_g.find_graphic(picture_wanted % 1000);
rect_draw_some_item(*source_gworld,
source_rect,terrain_buttons_gworld,draw_rect);
rect_draw_some_item(*source_gworld, source_rect,mainPtr,draw_rect);
}
else if(picture_wanted >= 960) {
picture_wanted -= 960;
@@ -1310,14 +1276,14 @@ static void place_selected_terrain(ter_num_t ter, rectangle draw_rect) {
source_rect.right = source_rect.left + 28;
source_rect.top = 36 * (picture_wanted % 5);
source_rect.bottom = source_rect.top + 36;
rect_draw_some_item(*ResMgr::get<ImageRsrc>("teranim"),source_rect,terrain_buttons_gworld,draw_rect);
rect_draw_some_item(*ResMgr::get<ImageRsrc>("teranim"),source_rect,mainPtr,draw_rect);
}
else {
source_rect = get_template_rect(ter);
int which_sheet = picture_wanted / 50;
sf::Texture& terrain_gworld = *ResMgr::get<ImageRsrc>("ter" + std::to_string(1 + which_sheet));
rect_draw_some_item(terrain_gworld,source_rect,
terrain_buttons_gworld,draw_rect);
mainPtr,draw_rect);
}
short small_i = get_small_icon(ter);
rectangle tiny_to = draw_rect;
@@ -1326,22 +1292,19 @@ static void place_selected_terrain(ter_num_t ter, rectangle draw_rect) {
rectangle tiny_from = base_small_button_from;
tiny_from.offset(7 * (small_i % 30),7 * (small_i / 30));
if(small_i >= 0 && small_i < 255)
rect_draw_some_item(*ResMgr::get<ImageRsrc>("edbuttons"),tiny_from,terrain_buttons_gworld,tiny_to);
rect_draw_some_item(*ResMgr::get<ImageRsrc>("edbuttons"),tiny_from,mainPtr,tiny_to);
}
void place_location() {
std::ostringstream sout;
rectangle draw_rect,source_rect,erase_rect;
rectangle draw_rect,source_rect;
rectangle text_rect = {0,0,12,100};
text_rect.offset(RIGHT_AREA_UL_X,RIGHT_AREA_UL_Y);
short picture_wanted;
tileImage(mainPtr, terrain_buttons_rect, bg[17]);
frame_rect(mainPtr, terrain_buttons_rect, sf::Color::Black);
erase_rect.left = 2;
erase_rect.right = RIGHT_AREA_WIDTH - 1;
erase_rect.top = terrain_rects[255].top + 26 - 9;
erase_rect.bottom = erase_rect.top + 12;
tileImage(terrain_buttons_gworld, erase_rect,bg[17]);
location moveTo(5, terrain_rects[255].top + 18);
location moveTo(5, terrain_rects[255].bottom + 6);
draw_rect = text_rect;
draw_rect.offset(moveTo);
if(overall_mode < MODE_MAIN_SCREEN)
@@ -1352,31 +1315,25 @@ void place_location() {
}
TextStyle style;
style.lineHeight = 12;
win_draw_string(terrain_buttons_gworld, draw_rect, sout.str(), eTextMode::LEFT_TOP, style);
win_draw_string(mainPtr, draw_rect, sout.str(), eTextMode::LEFT_TOP, style);
sout.str("");
moveTo = location(260 ,terrain_rects[255].top + 18);
draw_rect = text_rect;
draw_rect.offset(moveTo);
sout << current_terrain_type;
win_draw_string(terrain_buttons_gworld, draw_rect, sout.str(), eTextMode::LEFT_TOP, style);
win_draw_string(mainPtr, draw_rect, sout.str(), eTextMode::LEFT_TOP, style);
sout.str("");
erase_rect.left = 2;
erase_rect.right = RIGHT_AREA_WIDTH - 1;
erase_rect.top = terrain_rects[255].bottom + 117;
erase_rect.bottom = RIGHT_AREA_HEIGHT + 6;
tileImage(terrain_buttons_gworld, erase_rect,bg[17]);
if(overall_mode < MODE_MAIN_SCREEN) {
moveTo = location(5,terrain_rects[255].bottom + 121);
draw_rect = text_rect;
draw_rect.offset(moveTo);
win_draw_string(terrain_buttons_gworld, draw_rect, current_string[0], eTextMode::LEFT_TOP, style);
win_draw_string(mainPtr, draw_rect, current_string[0], eTextMode::LEFT_TOP, style);
moveTo = location(RIGHT_AREA_WIDTH / 2,terrain_rects[255].bottom + 121);
draw_rect = text_rect;
draw_rect.offset(moveTo);
win_draw_string(terrain_buttons_gworld, draw_rect, current_string[1], eTextMode::LEFT_TOP, style);
win_draw_string(mainPtr, draw_rect, current_string[1], eTextMode::LEFT_TOP, style);
}
draw_rect.top = palette_buttons[0][0].top + terrain_rects[255].bottom + 5;
@@ -1397,19 +1354,19 @@ void place_location() {
to_rect.height() = to_rect.height() / 2;
sf::Texture* source_gworld;
graf_pos_ref(source_gworld, source_rect) = spec_scen_g.find_graphic(picture_wanted);
rect_draw_some_item(*source_gworld, source_rect, terrain_buttons_gworld, to_rect, sf::BlendAlpha);
rect_draw_some_item(*source_gworld, source_rect, mainPtr, to_rect, sf::BlendAlpha);
picture_wanted++;
to_rect.offset(to_rect.width(), 0);
graf_pos_ref(source_gworld, source_rect) = spec_scen_g.find_graphic(picture_wanted);
rect_draw_some_item(*source_gworld, source_rect, terrain_buttons_gworld, to_rect, sf::BlendAlpha);
rect_draw_some_item(*source_gworld, source_rect, mainPtr, to_rect, sf::BlendAlpha);
picture_wanted++;
to_rect.offset(-to_rect.width(), to_rect.height());
graf_pos_ref(source_gworld, source_rect) = spec_scen_g.find_graphic(picture_wanted);
rect_draw_some_item(*source_gworld, source_rect, terrain_buttons_gworld, to_rect, sf::BlendAlpha);
rect_draw_some_item(*source_gworld, source_rect, mainPtr, to_rect, sf::BlendAlpha);
picture_wanted++;
to_rect.offset(to_rect.width(), 0);
graf_pos_ref(source_gworld, source_rect) = spec_scen_g.find_graphic(picture_wanted);
rect_draw_some_item(*source_gworld, source_rect, terrain_buttons_gworld, to_rect, sf::BlendAlpha);
rect_draw_some_item(*source_gworld, source_rect, mainPtr, to_rect, sf::BlendAlpha);
} else if(picture_wanted >= 3000) {
picture_wanted %= 1000;
to_rect.width() = to_rect.width() / 2;
@@ -1417,11 +1374,11 @@ void place_location() {
to_rect.offset(to_rect.width() / 2, 0);
sf::Texture* source_gworld;
graf_pos_ref(source_gworld, source_rect) = spec_scen_g.find_graphic(picture_wanted);
rect_draw_some_item(*source_gworld, source_rect, terrain_buttons_gworld, to_rect, sf::BlendAlpha);
rect_draw_some_item(*source_gworld, source_rect, mainPtr, to_rect, sf::BlendAlpha);
picture_wanted++;
to_rect.offset(0, to_rect.height());
graf_pos_ref(source_gworld, source_rect) = spec_scen_g.find_graphic(picture_wanted);
rect_draw_some_item(*source_gworld, source_rect, terrain_buttons_gworld, to_rect, sf::BlendAlpha);
rect_draw_some_item(*source_gworld, source_rect, mainPtr, to_rect, sf::BlendAlpha);
} else if(picture_wanted >= 2000) {
picture_wanted %= 1000;
to_rect.width() = to_rect.width() / 2;
@@ -1429,16 +1386,16 @@ void place_location() {
to_rect.offset(0, to_rect.height() / 2);
sf::Texture* source_gworld;
graf_pos_ref(source_gworld, source_rect) = spec_scen_g.find_graphic(picture_wanted);
rect_draw_some_item(*source_gworld, source_rect, terrain_buttons_gworld, to_rect, sf::BlendAlpha);
rect_draw_some_item(*source_gworld, source_rect, mainPtr, to_rect, sf::BlendAlpha);
picture_wanted++;
to_rect.offset(to_rect.width(), 0);
graf_pos_ref(source_gworld, source_rect) = spec_scen_g.find_graphic(picture_wanted);
rect_draw_some_item(*source_gworld, source_rect, terrain_buttons_gworld, to_rect, sf::BlendAlpha);
rect_draw_some_item(*source_gworld, source_rect, mainPtr, to_rect, sf::BlendAlpha);
} else if(picture_wanted >= 1000) {
picture_wanted %= 1000;
sf::Texture* source_gworld;
graf_pos_ref(source_gworld, source_rect) = spec_scen_g.find_graphic(picture_wanted);
rect_draw_some_item(*source_gworld, source_rect, terrain_buttons_gworld, to_rect, sf::BlendAlpha);
rect_draw_some_item(*source_gworld, source_rect, mainPtr, to_rect, sf::BlendAlpha);
} else {
auto pic_info = m_pic_index[picture_wanted];
picture_wanted = pic_info.i;
@@ -1449,42 +1406,42 @@ void place_location() {
to_rect.width() = to_rect.width() / 2;
to_rect.height() = to_rect.height() / 2;
source_rect = calc_rect(2 * ((picture_wanted % 20) / 10), (picture_wanted % 20) % 10);
rect_draw_some_item(monst_gworld(picture_wanted / 20), source_rect, terrain_buttons_gworld, to_rect, sf::BlendAlpha);
rect_draw_some_item(monst_gworld(picture_wanted / 20), source_rect, mainPtr, to_rect, sf::BlendAlpha);
picture_wanted++;
to_rect.offset(to_rect.width(), 0);
source_rect = calc_rect(2 * ((picture_wanted % 20) / 10), (picture_wanted % 20) % 10);
rect_draw_some_item(monst_gworld(picture_wanted / 20), source_rect, terrain_buttons_gworld, to_rect, sf::BlendAlpha);
rect_draw_some_item(monst_gworld(picture_wanted / 20), source_rect, mainPtr, to_rect, sf::BlendAlpha);
picture_wanted++;
to_rect.offset(-to_rect.width(), to_rect.height());
source_rect = calc_rect(2 * ((picture_wanted % 20) / 10), (picture_wanted % 20) % 10);
rect_draw_some_item(monst_gworld(picture_wanted / 20), source_rect, terrain_buttons_gworld, to_rect, sf::BlendAlpha);
rect_draw_some_item(monst_gworld(picture_wanted / 20), source_rect, mainPtr, to_rect, sf::BlendAlpha);
picture_wanted++;
to_rect.offset(to_rect.width(), 0);
source_rect = calc_rect(2 * ((picture_wanted % 20) / 10), (picture_wanted % 20) % 10);
rect_draw_some_item(monst_gworld(picture_wanted / 20), source_rect, terrain_buttons_gworld, to_rect, sf::BlendAlpha);
rect_draw_some_item(monst_gworld(picture_wanted / 20), source_rect, mainPtr, to_rect, sf::BlendAlpha);
} else if(pic_info.y == 2) {
to_rect.width() = to_rect.width() / 2;
to_rect.height() = to_rect.height() / 2;
to_rect.offset(to_rect.width() / 2, 0);
source_rect = calc_rect(2 * ((picture_wanted % 20) / 10), (picture_wanted % 20) % 10);
rect_draw_some_item(monst_gworld(picture_wanted / 20), source_rect, terrain_buttons_gworld, to_rect, sf::BlendAlpha);
rect_draw_some_item(monst_gworld(picture_wanted / 20), source_rect, mainPtr, to_rect, sf::BlendAlpha);
picture_wanted++;
to_rect.offset(0, to_rect.height());
source_rect = calc_rect(2 * ((picture_wanted % 20) / 10), (picture_wanted % 20) % 10);
rect_draw_some_item(monst_gworld(picture_wanted / 20), source_rect, terrain_buttons_gworld, to_rect, sf::BlendAlpha);
rect_draw_some_item(monst_gworld(picture_wanted / 20), source_rect, mainPtr, to_rect, sf::BlendAlpha);
} else if(pic_info.x == 2) {
to_rect.width() = to_rect.width() / 2;
to_rect.height() = to_rect.height() / 2;
to_rect.offset(0, to_rect.height() / 2);
source_rect = calc_rect(2 * ((picture_wanted % 20) / 10), (picture_wanted % 20) % 10);
rect_draw_some_item(monst_gworld(picture_wanted / 20), source_rect, terrain_buttons_gworld, to_rect, sf::BlendAlpha);
rect_draw_some_item(monst_gworld(picture_wanted / 20), source_rect, mainPtr, to_rect, sf::BlendAlpha);
picture_wanted++;
to_rect.offset(to_rect.width(), 0);
source_rect = calc_rect(2 * ((picture_wanted % 20) / 10), (picture_wanted % 20) % 10);
rect_draw_some_item(monst_gworld(picture_wanted / 20), source_rect, terrain_buttons_gworld, to_rect, sf::BlendAlpha);
rect_draw_some_item(monst_gworld(picture_wanted / 20), source_rect, mainPtr, to_rect, sf::BlendAlpha);
} else {
source_rect = calc_rect(2 * ((picture_wanted % 20) / 10), (picture_wanted % 20) % 10);
rect_draw_some_item(monst_gworld(picture_wanted / 20), source_rect, terrain_buttons_gworld, to_rect, sf::BlendAlpha);
rect_draw_some_item(monst_gworld(picture_wanted / 20), source_rect, mainPtr, to_rect, sf::BlendAlpha);
}
}
} else if(overall_mode == MODE_PLACE_ITEM || overall_mode == MODE_PLACE_SAME_ITEM) {
@@ -1492,15 +1449,15 @@ void place_location() {
if(picture_wanted >= 1000) {
sf::Texture* source_gworld;
graf_pos_ref(source_gworld, source_rect) = spec_scen_g.find_graphic(picture_wanted % 1000);
rect_draw_some_item(*source_gworld,source_rect,terrain_buttons_gworld,draw_rect,sf::BlendAlpha);
rect_draw_some_item(*source_gworld,source_rect,mainPtr,draw_rect,sf::BlendAlpha);
} else if(picture_wanted < 55) {
source_rect = calc_rect(picture_wanted % 5,picture_wanted / 5);
rect_draw_some_item(*ResMgr::get<ImageRsrc>("objects"),source_rect,terrain_buttons_gworld,draw_rect,sf::BlendAlpha);
rect_draw_some_item(*ResMgr::get<ImageRsrc>("objects"),source_rect,mainPtr,draw_rect,sf::BlendAlpha);
} else {
draw_rect.inset(5, 9);
rectangle tiny_from = {0,0,18,18};
tiny_from.offset((picture_wanted % 10) * 18,(picture_wanted / 10) * 18);
rect_draw_some_item(*ResMgr::get<ImageRsrc>("tinyobj"),tiny_from,terrain_buttons_gworld,draw_rect,sf::BlendAlpha);
rect_draw_some_item(*ResMgr::get<ImageRsrc>("tinyobj"),tiny_from,mainPtr,draw_rect,sf::BlendAlpha);
}
} else if(overall_mode == MODE_TOGGLE_SPECIAL_DOT) {
draw_field = true;
@@ -1519,10 +1476,10 @@ void place_location() {
source_rect = calc_rect(7, 0);
} else if(overall_mode == MODE_PLACE_FIRE_BARRIER) {
source_rect = calc_rect(8, 4);
rect_draw_some_item(*ResMgr::get<ImageRsrc>("teranim"),source_rect,terrain_buttons_gworld,draw_rect,sf::BlendAlpha);
rect_draw_some_item(*ResMgr::get<ImageRsrc>("teranim"),source_rect,mainPtr,draw_rect,sf::BlendAlpha);
} else if(overall_mode == MODE_PLACE_FORCE_BARRIER) {
source_rect = calc_rect(8, 4);
rect_draw_some_item(*ResMgr::get<ImageRsrc>("teranim"),source_rect,terrain_buttons_gworld,draw_rect,sf::BlendAlpha);
rect_draw_some_item(*ResMgr::get<ImageRsrc>("teranim"),source_rect,mainPtr,draw_rect,sf::BlendAlpha);
} else if(overall_mode == MODE_PLACE_QUICKFIRE) {
draw_field = true;
source_rect = calc_rect(7, 1);
@@ -1535,16 +1492,11 @@ void place_location() {
}
if(draw_field) {
sf::Texture& fields_gworld = *ResMgr::get<ImageRsrc>("fields");
rect_draw_some_item(fields_gworld,source_rect,terrain_buttons_gworld,draw_rect,sf::BlendAlpha);
rect_draw_some_item(fields_gworld,source_rect,mainPtr,draw_rect,sf::BlendAlpha);
}
draw_rect.offset(0,40);
place_selected_terrain(current_ground, draw_rect);
}
terrain_buttons_gworld.display();
draw_rect = terrain_buttons_rect;
draw_rect.offset(RIGHT_AREA_UL_X,RIGHT_AREA_UL_Y);
rect_draw_some_item(terrain_buttons_gworld.getTexture(),terrain_buttons_rect,mainPtr,draw_rect);
}
void set_string(std::string string,std::string string2) {
@@ -1552,22 +1504,6 @@ void set_string(std::string string,std::string string2) {
current_string[1] = string2;
}
/*
void draw_cur_string() {
rectangle from_rect,draw_rect;
from_rect = terrain_buttons_rect;
from_rect.top = from_rect.bottom - 40;
draw_rect = from_rect;
OffsetRect(&draw_rect,RIGHT_AREA_UL_X,RIGHT_AREA_UL_Y);
rect_draw_some_item(terrain_buttons_gworld,from_rect,
terrain_buttons_gworld,draw_rect,0,1);
MoveTo(RIGHT_AREA_UL_X + 5,terrain_rects[255].bottom + 120);
DrawString(current_string);
MoveTo(RIGHT_AREA_UL_X + 5,terrain_rects[255].bottom + 132);
DrawString(current_string2);
} */
bool is_special(short i,short j) {
short k;
location check(i,j);

View File

@@ -4,7 +4,6 @@
void Set_up_win ();
void run_startup_g();
void load_graphics();
void load_main_screen();
void draw_main_screen();
void redraw_screen();
void draw_lb();

View File

@@ -556,9 +556,6 @@ void handle_menu_choice(eMenu item_hit) {
redraw_screen();
}
// This is here to try and fix a major graphical bug while scrolling on WINE
extern sf::RenderTexture terrain_buttons_gworld;
static void handleUpdateWhileScrolling(volatile bool& doneScrolling) {
while(!doneScrolling) {
sf::sleep(sf::milliseconds(10));
@@ -568,7 +565,6 @@ static void handleUpdateWhileScrolling(volatile bool& doneScrolling) {
set_up_terrain_buttons(false);
}
mainPtr.setActive(false);
terrain_buttons_gworld.setActive(false);
}
void Mouse_Pressed() {
@@ -584,7 +580,6 @@ void Mouse_Pressed() {
redraw_screen(/*REFRESH_RIGHT_BAR*/);
} else if(pal_sbar->isVisible() && mousePos.in(pal_sbar->getBounds())) {
mainPtr.setActive(false);
terrain_buttons_gworld.setActive(false);
boost::thread updater(std::bind(handleUpdateWhileScrolling, std::ref(doneScrolling)));
pal_sbar->handleClick(mousePos);
doneScrolling = true;