Remove all def-key='enter' in favour of defbtn attribute
In addition, the default button is finally properly outlined when specified with the defbtn attribute. (It would also be outlined if specified with def-key='enter'.) The following preset buttons (available to special nodes) now respond to the enter key: - "Leave", "Done", "OK"
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@@ -6,5 +6,5 @@
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This item will be gone forever. Still drop it?
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</text>
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<button name='cancel' type='regular' def-key='esc' top='42' left='238'>Cancel</button>
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<button name='okay' type='regular' def-key='enter' top='42' left='169'>OK</button>
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<button name='okay' type='regular' top='42' left='169'>OK</button>
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</dialog>
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@@ -100,7 +100,7 @@
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<field name='map' top='62' left='495' width='80' height='16'/>
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<button name='pickmap' type='regular' top='86' left='495'>Choose</button>
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<text top='110' left='431' height='32' width='157'>(Enter -1 to scale down the large picture)</text>
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<button name='done' type='regular' def-key='enter' top='455' left='517'>OK</button>
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<button name='done' type='regular' top='455' left='517'>OK</button>
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<button name='cancel' type='regular' def-key='esc' top='455' left='451'>Cancel</button>
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<button name='left' type='left' top='455' left='11'/>
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<button name='right' type='right' top='455' left='74'/>
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@@ -38,5 +38,5 @@
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TODO: Originally had top=242; if it doesn't work right in-game, try reverting to that.
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-->
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<pict type='full' num='1300' top='232' left='284' width='275' height='100'/>
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<button name='okay' type='regular' top='403' left='500' def-key='enter'>OK</button>
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<button name='okay' type='regular' top='403' left='500'>OK</button>
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</dialog>
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@@ -78,5 +78,5 @@
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Very dangerous.
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</text>
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<pict type='field' num='14' top='265' left='250'/>
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<button name='okay' type='regular' top='391' left='441' def-key='enter'>OK</button>
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<button name='okay' type='regular' top='391' left='441'>OK</button>
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</dialog>
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@@ -31,5 +31,5 @@
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When you register, the documentation comes with a hint book
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for the 3 Blades of Exile scenarios!
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</text>
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<button name='okay' type='regular' top='242' left='471' def-key='enter'>OK</button>
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<button name='okay' type='regular' top='242' left='471'>OK</button>
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</dialog>
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@@ -52,5 +52,5 @@
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Press the number of the character to cast, the button by the spell,
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and then the target button by the PC to cast the spell on (if needed).
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</text>
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<button name='okay' type='regular' top='391' left='441' def-key='enter'>OK</button>
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<button name='okay' type='regular' top='391' left='441'>OK</button>
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</dialog>
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@@ -35,5 +35,5 @@
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<!-- TODO: Originally this had top=78 and height=360; if it doesn't work right in-game, try reverting to that.
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-->
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<pict type='full' num='1400' top='68' left='118' width='320' height='125'/>
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<button name='okay' type='regular' top='381' left='424' def-key='enter'>OK</button>
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<button name='okay' type='regular' top='381' left='424'>OK</button>
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</dialog>
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@@ -33,5 +33,5 @@
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TODO: Originally had width=340 and height=100; if it doesn't work right in-game, try reverting to that.
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-->
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<pict type='full' num='1402' top='87' left='107' width='320' height='125'/>
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<button name='okay' type='regular' top='388' left='432' def-key='enter'>OK</button>
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<button name='okay' type='regular' top='388' left='432'>OK</button>
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</dialog>
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@@ -1,7 +1,7 @@
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<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog>
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<dialog defbtn='okay'>
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<pict type='dlog' num='2' left='8' top='8'/>
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<text left='52' top='4' width='255' height='18'>No room in your inventory.</text>
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<button name='okay' type='regular' def-key='enter' left='249' top='30'>OK</button>
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<button name='okay' type='regular' left='249' top='30'>OK</button>
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</dialog>
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@@ -3,5 +3,5 @@
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<dialog defbtn='okay'>
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<pict name='ter' type='ter' num='0' top='10' left='9'/>
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<text name='sign' framed='true' top='9' left='47' width='273' height='77'>Fred</text>
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<button name='okay' type='done' def-key='enter' top='93' left='260'/>
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<button name='okay' type='done' top='93' left='260'/>
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</dialog>
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