Fix funny message: can't give to dead pcs because 'no item slot'
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@@ -334,6 +334,9 @@ void handle_sale(int i) {
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else if(base_item.variety == eItemType::QUEST) ASB("You already completed this.");
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else ASB("You own too many of this.");
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break;
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// This should not happen:
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case eBuyStatus::DEAD:
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break;
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}
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break;
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case eShopItemType::ALCHEMY:
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@@ -967,6 +967,10 @@ short select_pc(eSelectPC mode, std::string title, eSkill highlight_highest, boo
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extra_info = "no item slot";
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can_pick = false;
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break;
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case eBuyStatus::DEAD:
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// Extra info not really needed, and kind of silly to print
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can_pick = false;
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break;
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default:
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break;
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}
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@@ -442,7 +442,7 @@ void cPlayer::sort_items() {
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eBuyStatus cPlayer::give_item(cItem item, int flags) {
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if(main_status != eMainStatus::ALIVE)
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return eBuyStatus::NO_SPACE;
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return eBuyStatus::DEAD;
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bool do_print = flags & GIVE_DO_PRINT;
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bool allow_overload = flags & GIVE_ALLOW_OVERLOAD;
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@@ -29,7 +29,7 @@ namespace legacy { struct pc_record_type; };
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static struct no_party_t {} no_party;
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// This enum is now also used in the context of giving items
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enum class eBuyStatus {OK, NO_SPACE, NEED_GOLD, TOO_HEAVY, HAVE_LOTS};
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enum class eBuyStatus {OK, NO_SPACE, NEED_GOLD, TOO_HEAVY, HAVE_LOTS, DEAD};
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enum ePartyPreset {PARTY_BLANK, PARTY_DEFAULT, PARTY_DEBUG};
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