Unbake the special help texts.
The text in the various help dialogs that was previously baked into an image is now drawn as text, meaning that it benefits from text unblurring when scaling is active. This entails some small changes to layout, since it's a different font. Dialog engine changes: * A new picture type allowing to draw the inventory button icons directly into a dialog. * A new widget type that simply draws a line between two points.
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@@ -7,7 +7,11 @@
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<text top='29' left='61' width='394' height='33'>
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This area lists the names of your party members, their health and magic points, and two buttons:
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</text>
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<pict type='full' num='1200' top='66' left='168' width='106' height='29'/>
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<pict name='buttons' type='blank' outline='solid' color='white' top='66' left='168' width='106' height='29'/>
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<pict name='zinfo1' anchor='buttons' relative='pos-in' filled='false' type='btn' num='0' top='3' left='6' framed='false'/>
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<text name='zinfo2' anchor='buttons' relative='pos-in' top='0' left='17' color='black' size='9'>Character Info</text>
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<pict name='zswitch1' anchor='buttons' relative='pos-in' filled='false' type='btn' num='1' top='16' left='6' framed='false'/>
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<text name='zswitch2' anchor='buttons' relative='pos-in' top='14' left='17' color='black' size='9'>Switch Places</text>
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<text top='102' left='61' width='401' height='46'>
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To have two PCs switch places, click on their switch places buttons.
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To get a full description of a character, click on the '?' button.
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