Unbake the special help texts.
The text in the various help dialogs that was previously baked into an image is now drawn as text, meaning that it benefits from text unblurring when scaling is active. This entails some small changes to layout, since it's a different font. Dialog engine changes: * A new picture type allowing to draw the inventory button icons directly into a dialog. * A new widget type that simply draws a line between two points.
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@@ -10,7 +10,30 @@
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To have the PC stand ready, click on them.
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The buttons on the bottom act as follows:
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</text>
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<pict type='full' num='1401' top='66' left='147' width='320' height='125'/>
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<pict name='toolbar' type='blank' outline='solid' color='white' top='66' left='147' width='320' height='125'/>
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<pict name='ztoolbar' anchor='toolbar' relative='pos-in' type='full' framed='false' num='1401' top='56' left='23' width='266' height='38'/>
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<text name='zheader' anchor='toolbar' relative='pos-in' color='black' top='4' left='0'>Combat Commands:</text>
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<text name='zparen' anchor='toolbar' relative='pos-in' color='black' top='14' left='10' width='280' size='10' font='plain'>
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(keyboard shortcut follows in parenthesis)
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</text>
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<text name='zlabel1' anchor='toolbar' relative='pos-in' color='black' top='30' left='27' size='9' font='plain'>Cast Priest (p)</text>
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<line name='zline1' anchor='toolbar' relative='pos-in' top='44' left='79' width='0' height='12' color='black'/>
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<text name='zlabel2' anchor='toolbar' relative='pos-in' color='black' top='30' left='114' size='9' font='plain'>Parry (d)</text>
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<line name='zline2' anchor='toolbar' relative='pos-in' top='44' left='146' width='0' height='12' color='black'/>
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<text name='zlabel3' anchor='toolbar' relative='pos-in' color='black' top='30' left='189' size='9' font='plain'>Wait (w)</text>
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<line name='zline3' anchor='toolbar' relative='pos-in' top='44' left='218' width='0' height='12' color='black'/>
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<text name='zlabel4' anchor='toolbar' relative='pos-in' color='black' top='30' left='234' size='9' font='plain'>End Combat (e)</text>
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<line name='zline4' anchor='toolbar' relative='pos-in' top='44' left='277' width='0' height='12' color='black'/>
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<text name='zlabel5' anchor='toolbar' relative='pos-in' color='black' top='105' left='-2' size='9' font='plain'>Cast Mage (m)</text>
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<line name='zline5' anchor='toolbar' relative='pos-in' top='94' left='42' width='0' height='13' color='black'/>
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<text name='zlabel6' anchor='toolbar' relative='pos-in' color='black' top='105' left='81' size='9' font='plain'>Look (l)</text>
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<line name='zline6' anchor='toolbar' relative='pos-in' top='94' left='113' width='0' height='13' color='black'/>
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<text name='zlabel7' anchor='toolbar' relative='pos-in' color='black' top='105' left='151' size='9' font='plain'>Get (g)</text>
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<line name='zline7' anchor='toolbar' relative='pos-in' top='94' left='188' width='0' height='13' color='black'/>
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<text name='zlabel8' anchor='toolbar' relative='pos-in' color='black' top='105' left='189' size='9' font='plain'>Shoot (s)</text>
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<line name='zline8' anchor='toolbar' relative='pos-in' top='94' left='223' width='0' height='13' color='black'/>
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<text name='zlabel9' anchor='toolbar' relative='pos-in' color='black' top='105' left='235' size='9' font='plain'>Make Active (x)</text>
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<line name='zline9' anchor='toolbar' relative='pos-in' top='94' left='276' width='0' height='13' color='black'/>
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<text top='206' left='66' width='475' height='35'>
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Make Active -
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This either makes only current character active,
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@@ -23,7 +46,32 @@
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and being hasted increases it.
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The cost of each action is ...
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</text>
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<pict type='full' num='1300' top='232' left='284' width='275' height='100'/>
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<pict name='apcost' type='blank' outline='solid' color='white' top='232' left='284' width='275' height='100'/>
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<text name='zheader2' anchor='apcost' relative='pos-in' color='black' size='11' underline='true' top='5' left='-2'>Action Point Cost:</text>
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<text name='zaction1' anchor='apcost' relative='pos-in' color='black' size='10' font='plain' top='18' left='2'>Cast Mage Spell</text>
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<text name='zpoints1' anchor='apcost' relative='pos-in' color='black' size='10' top='20' left='105'>6</text>
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<text name='zaction2' anchor='apcost' relative='pos-in' color='black' size='10' font='plain' top='30' left='2'>Cast Priest Spell</text>
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<text name='zpoints2' anchor='apcost' relative='pos-in' color='black' size='10' top='32' left='105'>5</text>
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<text name='zaction3' anchor='apcost' relative='pos-in' color='black' size='10' font='plain' top='42' left='2'>Attack</text>
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<text name='zpoints3' anchor='apcost' relative='pos-in' color='black' size='10' top='44' left='105'>4</text>
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<text name='zaction4' anchor='apcost' relative='pos-in' color='black' size='10' font='plain' top='54' left='2'>Fire Arrow</text>
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<text name='zpoints4' anchor='apcost' relative='pos-in' color='black' size='10' top='56' left='105'>3</text>
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<text name='zaction5' anchor='apcost' relative='pos-in' color='black' size='10' font='plain' top='66' left='2'>Fire Thrown Missile</text>
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<text name='zpoints5' anchor='apcost' relative='pos-in' color='black' size='10' top='68' left='105'>2</text>
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<text name='zaction6' anchor='apcost' relative='pos-in' color='black' size='10' font='plain' top='78' left='2'>Get Items</text>
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<text name='zpoints6' anchor='apcost' relative='pos-in' color='black' size='10' top='80' left='105'>4</text>
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<text name='zaction7' anchor='apcost' relative='pos-in' color='black' size='10' font='plain' top='18' left='117' width='138'>Equip/Unequip Item</text>
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<text name='zpoints7' anchor='apcost' relative='pos-in' color='black' size='10' top='20' left='230'>1</text>
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<text name='zaction8' anchor='apcost' relative='pos-in' color='black' size='10' font='plain' top='30' left='117'>Drop Item</text>
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<text name='zpoints8' anchor='apcost' relative='pos-in' color='black' size='10' top='32' left='230'>1</text>
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<text name='zaction9' anchor='apcost' relative='pos-in' color='black' size='10' font='plain' top='42' left='117'>Give Item</text>
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<text name='zpoints9' anchor='apcost' relative='pos-in' color='black' size='10' top='44' left='230'>1</text>
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<text name='zaction10' anchor='apcost' relative='pos-in' color='black' size='10' font='plain' top='54' left='117'>Trade Places</text>
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<text name='zpoints10' anchor='apcost' relative='pos-in' color='black' size='10' top='56' left='230'>1</text>
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<text name='zaction11' anchor='apcost' relative='pos-in' color='black' size='10' font='plain' top='66' left='117'>Parry</text>
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<text name='zpoints11' anchor='apcost' relative='pos-in' color='black' size='10' top='68' left='230' width='25'>All</text>
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<text name='zaction12' anchor='apcost' relative='pos-in' color='black' size='10' font='plain' top='78' left='117'>Look</text>
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<text name='zpoints12' anchor='apcost' relative='pos-in' color='black' size='10' top='80' left='230'>0</text>
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<text top='348' left='66' width='476' height='49'>
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Outdoors, you can only end combat when all foes are dead.
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In an outdoor combat, to flee, move everyone off the border of the battlefield.
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