Fix indentation
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@@ -48,10 +48,9 @@ static void register_main_patterns();
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void init_graph_tool(){
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fs::path shaderPath = progDir/"data"/"shaders";
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fs::path fragPath = shaderPath/"mask.frag", vertPath = shaderPath/"mask.vert";
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std::ifstream fin;
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do {
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std::ifstream fin;
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std::cerr << "Loading fragment shader from " << fragPath.string() << std::endl;
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fin.open(fragPath.string().c_str());
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if(!fin.good()) {
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@@ -87,7 +86,6 @@ void init_graph_tool(){
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}
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delete[] fbuf;
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delete[] vbuf;
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} while(false);
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int i;
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// TODO: The duplication of location here shouldn't be necessary
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