Implement the new string types
This commit is contained in:
@@ -6,10 +6,10 @@ Second part of message
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Unused
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Unused
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Unused
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0 - only living, 1 - any, 2 - all, 3 - dead, 4 - inv. space
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Restrictions
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Special if Cancel button pressed
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Unused
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0 - player choice, 1 - random, 2 - specific
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Selection Mode
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0..6 - PC, 100+ - monster (if above = 2)
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Unused
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Special to Jump To
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@@ -247,9 +247,9 @@ Unused
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Which item
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Which enchantment (if weapon)
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Number of charges (-1 = default)
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ID? (-1 - normal, 0 - no, 1 - yes, 2 - full)
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Cursed? (-1 - default, 0 - no, 1 - yes)
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Equip? (-1 - no, 0 - soft, 1 - try, 2 - force)
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Identified?
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Cursed?
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Equip?
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Special to Jump To
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--------------------
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@@ -514,7 +514,7 @@ Stuff Done Flag Part B
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Unused
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Unused
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Unused
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0 - SDF, 1 - extra1 values, 2 - monster hp/mp
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Specify what to print
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Unused
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Number of monster, or value to print
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Value to print (could be a pointer)
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@@ -463,7 +463,7 @@ Unused
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Scenario string containing prompt text
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Minimum allowed response
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Maximum allowed response
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Comparison Mode (0 - in range, 1 - not in range, 2 - simple)
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Comparison Mode
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If tests 1 and 2 both pass, call this special ...
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Range lower bound (or value to compare to)
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Range upper bound (or comparison method -2 .. 2)
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@@ -555,7 +555,7 @@ Y Coordinate of pattern center
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Which spell pattern? (-1 for targeted pattern)
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Which damage type? (0..8)
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How many dice? (calculated in d6's)
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0 - sequential simple booms, 1 - simultaneous animated booms
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Boom type
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Special to Jump To
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--------------------
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@@ -587,7 +587,7 @@ Unused
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X coordinate, or which creature
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Y coordinate, or -1 for creature
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Unused
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0 - Align top, 1 - align centre
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Vertical Alignment
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Delay
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Unused
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Special to Jump To
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