Implement the new string types

This commit is contained in:
2025-02-22 14:56:40 -05:00
committed by Celtic Minstrel
parent 7306c65d5a
commit 8ac6caa8c5
6 changed files with 52 additions and 9 deletions

View File

@@ -6,10 +6,10 @@ Second part of message
Unused
Unused
Unused
0 - only living, 1 - any, 2 - all, 3 - dead, 4 - inv. space
Restrictions
Special if Cancel button pressed
Unused
0 - player choice, 1 - random, 2 - specific
Selection Mode
0..6 - PC, 100+ - monster (if above = 2)
Unused
Special to Jump To
@@ -247,9 +247,9 @@ Unused
Which item
Which enchantment (if weapon)
Number of charges (-1 = default)
ID? (-1 - normal, 0 - no, 1 - yes, 2 - full)
Cursed? (-1 - default, 0 - no, 1 - yes)
Equip? (-1 - no, 0 - soft, 1 - try, 2 - force)
Identified?
Cursed?
Equip?
Special to Jump To
--------------------

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@@ -514,7 +514,7 @@ Stuff Done Flag Part B
Unused
Unused
Unused
0 - SDF, 1 - extra1 values, 2 - monster hp/mp
Specify what to print
Unused
Number of monster, or value to print
Value to print (could be a pointer)

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@@ -463,7 +463,7 @@ Unused
Scenario string containing prompt text
Minimum allowed response
Maximum allowed response
Comparison Mode (0 - in range, 1 - not in range, 2 - simple)
Comparison Mode
If tests 1 and 2 both pass, call this special ...
Range lower bound (or value to compare to)
Range upper bound (or comparison method -2 .. 2)

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@@ -555,7 +555,7 @@ Y Coordinate of pattern center
Which spell pattern? (-1 for targeted pattern)
Which damage type? (0..8)
How many dice? (calculated in d6's)
0 - sequential simple booms, 1 - simultaneous animated booms
Boom type
Special to Jump To
--------------------
@@ -587,7 +587,7 @@ Unused
X coordinate, or which creature
Y coordinate, or -1 for creature
Unused
0 - Align top, 1 - align centre
Vertical Alignment
Delay
Unused
Special to Jump To