Animate graphics in dialogs
- Monster graphics are animated too, showing all four of their frames. - Animated dialog graphics are currently enabled only in the scenario editor.
This commit is contained in:
@@ -97,6 +97,7 @@ int main(int, char* argv[]) {
|
||||
|
||||
cDialog::init();
|
||||
cDialog::defaultBackground = cDialog::BG_LIGHT;
|
||||
cDialog::doAnimations = true;
|
||||
init_graph_tool();
|
||||
|
||||
cen_x = 18;
|
||||
|
Reference in New Issue
Block a user