Add a user-defined name to vehicle definitions.

This also adds partial support for a custom vehicle graphic.
This commit is contained in:
2025-02-22 22:07:55 -05:00
committed by Celtic Minstrel
parent f4bdf95617
commit 8ab663b620
7 changed files with 66 additions and 1 deletions

View File

@@ -904,6 +904,23 @@ void readScenarioFromXml(ticpp::Document&& data, cScenario& scenario) {
if(strnum >= scenario.journal_strs.size())
scenario.journal_strs.resize(strnum + 1);
game->GetText(&scenario.journal_strs[strnum], false);
} else if(type == "vehicle") {
std::string vtype = game->GetAttribute("type");
if(vtype != "boat" && vtype != "horse")
throw xBadVal(type, "type", vtype, game->Row(), game->Column(), fname);
auto& list = (vtype == "boat" ? scenario.boats : scenario.horses);
game->GetAttribute("id", &strnum);
list.resize(strnum);
int i = strnum - 1;
Iterator<Element> vehicle;
for(vehicle = vehicle.begin(game.Get()); vehicle != vehicle.end(); vehicle++) {
vehicle->GetValue(&type);
if(type == "name") {
vehicle->GetText(&list[i].name);
} else if(type == "pic") {
vehicle->GetText(&list[i].pic);
} else throw xBadNode(type, vehicle->Row(), vehicle->Column(), fname);
}
} else throw xBadNode(type, game->Row(), game->Column(), fname);
}
if(!reqs.empty())

View File

@@ -10,6 +10,7 @@
#define BOE_DATA_VEHICLE_H
#include <iosfwd>
#include <string>
#include "location.hpp"
namespace legacy {
@@ -28,6 +29,8 @@ public:
short which_town;
bool exists;
bool property;
pic_num_t pic = 0;
std::string name; // For designer use; not stored in save files
cVehicle();
void import_legacy(legacy::horse_record_type& old);

View File

@@ -2633,6 +2633,7 @@ bool edit_vehicle(cVehicle& what, int num, bool is_boat) {
dlg["loc"].setText(boost::lexical_cast<std::string>(what.loc));
dlg["num"].setTextToNum(num);
dlg["title"].setText(is_boat ? "Edit Boat" : "Edit Horse");
dlg["name"].setText(what.name);
cLed& prop = dynamic_cast<cLed&>(dlg["owned"]);
prop.setState(what.property ? led_red : led_off);
@@ -2645,6 +2646,7 @@ bool edit_vehicle(cVehicle& what, int num, bool is_boat) {
if(dlg.accepted()) {
what.property = prop.getState() != led_off;
what.exists = true;
what.name = dlg["name"].getText();
}
return what.exists;
}

View File

@@ -336,6 +336,24 @@ void writeScenarioToXml(ticpp::Printer&& data, cScenario& scenario) {
data.PushAttribute("id", scenario.journal_strs.size() - 1);
data.CloseElement("journal");
}
for(size_t i = 0; i < scenario.boats.size(); i++) {
if(scenario.boats[i].name.empty() && scenario.boats[i].pic == 0) continue;
data.OpenElement("vehicle");
data.PushAttribute("type", "boat");
data.PushAttribute("id", i + 1);
if(!scenario.boats[i].name.empty()) data.PushElement("name", scenario.boats[i].name);
if(scenario.boats[i].pic > 0) data.PushElement("pic", scenario.boats[i].pic);
data.CloseElement("vehicle");
}
for(size_t i = 0; i < scenario.horses.size(); i++) {
if(scenario.horses[i].name.empty() && scenario.horses[i].pic == 0) continue;
data.OpenElement("vehicle");
data.PushAttribute("type", "horse");
data.PushAttribute("id", i + 1);
if(!scenario.horses[i].name.empty()) data.PushElement("name", scenario.horses[i].name);
if(scenario.horses[i].pic > 0) data.PushElement("pic", scenario.horses[i].pic);
data.CloseElement("vehicle");
}
data.CloseElement("game");
data.OpenElement("editor");
data.PushElement("default-ground", scenario.default_ground);