Brought back the extra graphics and added extra monster graphics
git-svn-id: http://openexile.googlecode.com/svn/trunk@59 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -14,7 +14,7 @@ void Initialize();
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void init_dialogs();
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void display_strings(char *text1, char *text2, char *title,short graphic_num,short graphic_type,short parent_num);
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GWorldPtr anim_gworld, talkfaces_gworld, items_gworld, tiny_obj_gworld, pc_gworld, dlog_gworld, monst_gworld[10], ter_gworld[7], small_ter_gworld, fields_gworld, pc_stats_gworld, item_stats_gworld, mixed_gworld;
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GWorldPtr anim_gworld, talkfaces_gworld, items_gworld, tiny_obj_gworld, pc_gworld, dlog_gworld, monst_gworld[11], ter_gworld[7], small_ter_gworld, fields_gworld, pc_stats_gworld, item_stats_gworld, mixed_gworld;
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ResFileRefNum graphicsRef, soundsRef, boeRef, scenRef, pcRef;
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bool All_Done = false;
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WindowPtr mainPtr = (WindowPtr) -1;
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@@ -268,7 +268,7 @@ void init_dialogs(){
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tiny_obj_gworld = load_pict(900);
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pc_gworld = load_pict(902);
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dlog_gworld = load_pict(850);
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for(int i = 0; i < 10; i++)
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for(int i = 0; i < 11; i++)
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monst_gworld[i] = load_pict(1100 + i);
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for(int i = 0; i < 7; i++)
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ter_gworld[i] = load_pict(800 + i);
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